{INFO} Status Update: Ada Wong Animation | Small impressions of Lady Dimitrescu model (Patreon)
Content
Wow.... She really huge. Cowgirl with Alcina will prove lethal.
Hello Everyone! Time for the traditional "Status Update" post I'll talk a little bit about the Ada Wong animation and the Alcina model test. Lets go!
Ada Wong Animation
Well, about more than half of the animation is behind, now I think that the animation duration will be 7-8 minutes. I would even probably put on 8+ minutes. I have a few poses that I want to try to add to this animation that I haven't used before. If I like them, I think that 8 + minutes is a more realistic animation duration. I also already understand that rendering this animation in 60 fps will take much longer than I thought. Already from the middle of the month I started render for the scenes that I completed. I hope I don't have to go back to them for corrections. I also think I will soon release a second WIPs animation with our beautiful Ada Wong. I made a small decorative change to her model to add a small THICC effect in the area of the joints of the clothes, which would emphasize her changes in the body against the background of her tight clothes.
Small pre-renderers with low resolution and simplified textures.
As always, until I finish the animation, I don't understand what color correction will be used in it. I thought about adding notes of a green filter like in the RE2 game, but when preparing the WIps animation, I didn't really like the first result, and gave it up. In any case, it will be better seen on the final version of the animation.
So I'll pick up the pace and try to find out as soon as possible.
Lady Dimitrescu model
As always, for the preparation of the Status Update post, I decided to choose an interesting heroine for the images and also test the character models. And I will immediately say that in relation to the male model that I use in the animation Ada Wong (and this is a fairly large model), it looks very impressive. This size difference can create problems for some POV elements. At the very least, the field of view will be very limited. If you take the original dimensions of the models.
I had to bend her very much to make her fit the height of the male character. In all the images, the male character is standing. Apart from the fact that I don't have to stretch the model of the vagina, I almost don't even have to open it... :)
For example, this scene. The male character would struggle to shake her 1 leg while making his way inside her vagina. It's like a little dog grabbing your pant leg and trying to shake your leg. :)
In the cowgirl scene, we would look at 1/3 of her body that would just crush the main character. In general the size is a bit larger than I thought in regards to the POV elements :)
The very presence of a model of such growth would be a challenge for my POV animations.
As for the model itself, which I found, it is of course still far from ideal. I like the character's face. But everything below the face seems to be too smooth, lacking in places depth and elements. There are also a few more problems with the model. But I think that will change over time. And if I still decide to do animation with she. Then I hope the model will look as functional and beautiful as possible. She looks good now, but i will have to make a number of changes to it.
That's all for now! I will run to finish the animation with Ada Wong and bring it to completion. All the best to you!
Lady Dimitrescu:
Well, Hello.