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TL;DR : Corruption is faster, tighter and more specialized. Also skill tree reworks, new maps and a boss. 

Next month is another full art month, as the cycle dictates. If there's time left at the end of the month more maps/progression.


Changelog (spoilers obviously) :


v 0.4

- Map : Razed Village (accessible via Scorched Hill's right)

- Map : Mirage Dunes (accessible via Shrub's right)

- Map : SMS Gneisenau (accessible via Mirage Dunes)

- Defeat Scenario : Webbed Up

- New Boss : Sentina The Smuggler

- Added Fast Travel from Camps with Cages.

- Intro segment with a background questionnaire

- New Techniques Tree

- Reworked most Techniques along with adding some new ones 

- Inspiration Points can now only be acquired from defeating bosses

- Encounter Portrait now changes the moment something happens instead of only changing once at the Turn’s End.

- Knocking Down and several other arousal/debuff/buff/lewd unlock effects now also happen the moment they should instead of at the Turn's End.

- Renamed old Relief category to Defensive

- Added new Relief Techniques to lower a particular bodypart's corruption by a small increment. (Unlocked after reaching Aroused for the first time)

- Increased Corruption gain from anywhere between 40% to 60% across the board

- Enemies now are randomly assigned 1 or in very rare occasions 2-3 prefered bodyparts. (to drastically lower super spread across all bodyparts)

- Added 3 more jerk off targets to Enemies

- Changed BJ expressions from passive-based to arousal-based

- Strom Tilley's questline can now be finalized in quite a few ways.

- New Voice Lines for Encounters (Bosses,Defeat,Activity Start, Dealing and Taking damage etc.)

- 2 New Songs (Mirage Dunes and SMS Gneisenau Encounters)

- Added ash fall to Scorched Hill

- Added sun rays to Gore Peak

- Changed Main Menu BG

- Changed Main Menu Song

- Adjusted Talk/Kill/Leave and Camp choice windows to always be at the bottom middle

- Lowered the sound of attacks/abilities

- Nerfed Empyrean Fang's damage

- Buffed some enemies by a bit.

- Fixed Passive Tree being empty when first opened, now it shows Mouth passives.

- Fixed Abs Passives not unlocking

- Fixed Thigh Squeeze not being tracked

- Fixed going down from the roof in the starting house transfering Saria into the void.

- Fixed a few typos in battle text

- Fixed flavor text on already opened boxes

- Dozens of other small bugfixes


Files

Comments

十六夜

wow! Is this the heroine on the cover? How handsome!

AnythingForYouMyDear

Had to sub for the art. Reminds me of Casca from Berserk. Total muscle hottie. The tougher they are, the more fun they are to break.