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Hello everyone ❤😘

How are you?

It's been a week since I modified the frequency of my publications here on Patreon, and in the meantime, I learned a lot of new skills that I want to share with you today 🥳🥳

Do you remember this small set of clutter I shared with you as a WIP a few months ago?

All the meshes were made with Shapr3D. And I didn't go further with them because the number of polycounts was extremely unnecessarily huge, and couldn't be properly reduced and I really don't want to "torture" your computer for so little 😂

But I kept them, in case one day I'll have enough information on my plate and enough time to learn how to create them from scratch 100% in Blender, which will give me the ability to control the amount of poly (not the case with Shapr3D) and the topology of my meshes.

Good news! This time has finally arrived 😍

A week ago, I took notes about what I needed to learn in Blender to start modeling basic meshes, and I thought this small clutter/storage mini set would be perfect to start with.

This cake stand, made in Shapr3D has almost 13000 poly

The same cake stand, but this time made only in Blender has ... 1338 poly 😂 we can't even notice as many hard edges as on the high poly model 😱

Then, I gave a try with a second mesh and decided to make it high poly in Blender (for a better texture) I'll reduce it later (it was a mistake but I'm skipping the details 😂)

So here is the second mesh I made from scratch in Blender. Unfortunately, because of my error during the process, this mesh is a high poly model. Not so much, but still 5k. I'll do better next time 😛

We all have a lot higher poly models installed in our game, and for most of us, the game still runs smoothly, so I keep it as it is to save me several hours of work and continue my blender journey.

Here is a preview in-game. Could you also notice the improvement in the textures?

Next, I wanted to continue with the 5 other meshes I wanted to share with you but it didn’t happen as easily as it did at the beginning 😂

Ok, all the other meshes were low poly now as I made them in Blender, but what horribles textures I had 😱

Since I started in February 2021 to create my own meshes from scratch, I often have those strange textures on the edges for an unknown reason (and since then I'm trying to find a solution) but this time, I found them much more pronounced than usual 😭😭

I spent all my Sunday afternoon on this issue because my plan was to share the 7 new meshes with you this week. And I have nothing else in advance. I was pretty sure I will NEVER find the solution, but you were several on Instagram to offer me your support during my frustrated mood, thank you 🙏🙏❤❤

It works! 😍😍😍 I discovered that if you use a low poly model to texture your object, Substance painter (the texturing software) can not handle large faces. It needs very small faces, so, you need to texture the high poly version of your model. 

Then, I discovered in Blender how to keep my low poly model but have the same UV MAP on a high poly version. 
You need to start to create your low poly model and only after your high poly version. Not the contrary as I did with the 2 stages cake stand above! 

And here is the same texture, incredible right? 😱😍

Here is now a quick preview in-game of the 7 new meshes, and my very first meshes made in Blender 😛

I'll share them with you this week as soon as the mini-set is completely finished! 

Hope you'll enjoy my new skills and thank you so much for your support ❤❤❤

With lot of love,

Mélissa

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