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So I wanted to release the semi-update today for y'all to play around with, I have most of the numbers and all rewritten finally and even found some new mechanics I can implement. But I've also realized that the player is kinda limited in options right now, some elements useful in certain locations are currently not even available right now. So I'm gonna be adding few new spells that seemed redundant originally, but will be useful now thanks to having different elements and I'll be spreading them across the current locations we have, be it as permanent stay or just temporary thing  for the sake of balance testing. I still aim to release this semi-update this month, so just gimme few days to fill in some stuff better.

That's all for now, thank you  all for your support and patience.

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