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Name: Felpip

Age:   209

Race:   Forest Gnome

Blood   Ty: O

Size:   Small (2’11”)

Alignment:   Lawfully good

He/Him


Felpip was a private investigator for most   of his life. It was a difficult job that has made him cynical and exhausted   with the simple patterns of crime. He has only one true desire, to bring the   guilty to their knees so he may look them in the eye and condemn them. It’s a   game really, the world is the board and he sees and predicts the moves of his   enemies, hoping someone would be good enough to impress him.

       

Character Building Blocks


Race: Gnome (Player’s Handbook) 

Ability Score Increase: Your Int score increases by 2. Sub-race: +1 Dex

Size: You’re a gnome, you be small

Speed: Your base walking speed is 25 feet. 

Darkvision : See 60ft.

Gnome Cunning. You know magic and it’s fuckery. Have advantage on all Int, Wis, and Char saving throws against magic.  

Natural Illusionist. You have Minor Illusion as a cantrip. Int as your spellcasting ability

Speak with Small Beasts. Talk to small animals to get simple tasks done. Pet owners rejoice.

Languages: You can speak, read, and write Common and gnome.


Class

Rogue: Inquisitive Archetype  (Xanathar’s guild)

Starting Skill Proficiencies: Insight, Investigation, Perception, Slight of hand 

Expertise Lv1: Insight, Investigation

Expertise Lv6: Perception


Abilities:

Focus Wis/Int and then Dex. 

Felpip is a classic investigator trope character, which is good because the better he is with insight, perception, and investigation the more often he can get his sneak attack off. He’s not meant to be on the front line, but he knows how to get everyone there. Get your insightful Fighting skill off and start firing from range to do stupid amount of damage with bows, cross bows, or darts. Take advantage of your minor illusion cantrip to distract enemies while you get your set up.  


Example stats:

Str/ 9 Dex/14(+1) Con/10 Int/14 (+2) Wis/16 Char/10 


Background: Spy (Player’s hand book/Criminal variant )

Proficiencies: Deception, Stealth

Tool Proficiencies: One game set of your choosing, and thieves’ tools

Equipment: A crowbar, a pipe, parchment and ink, common clothes, and 15GP


Feat:  Criminal Contact

Felpip has dived into the deepest parts of the criminal underworld. Everyone has a price and he can use this to get info of the local area and deliver info as well. 


Equipment

Get yourself a set up for ranged sneak attacks. Take a Burglar’s Pack ( Consult Player’s Handbook for more info)


Recommended Spells

You have no magic other than Minor Illusion


Level Guild up to 6 Most of these abilities can be found on Wikipedia But please considering buying the books/pdfs for legal reasons. 

Lv1: 

Expertise, Sneak attack, Thieves’ Cant 

Lv2:

Cunning Action

Lv3:

Inquisitive Archetype (Obviously)

Ear for Deceit – Insight for lies (2-7 are actually an 8)

Eye for Detail – Perception for hidden stuff or creatures and Investigation to uncover or decipher clues as bonus action (you’re good at finding invisible things)

Insightful Fighting (the good shit) – Insight vs Deception; Win and get every attack with Sneak attack for 1 min or till you find new target. 

Lv4:

Ability score Improvement: Plus 2 to Dex. (Dex is OP. Let’s be real) 

or 

+1 in Int and Wis 

Or

Take Observant Feat (Do a good job at finding what’s up ahead)

Lv5:

Uncanny Dodge

Lv6:

Expertise: Perception

@GrayBeast

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