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Alright, so here's what's planned for this month.

First off, I'll be hard at work tweaking and modifying some code for an overhaul, expect this to take 3-6 months, possibly longer depending on how many courses and activities/clubs I decide to work in.

Second, I'm going to be working on Bailey/Lexi's route, and EVENTUALLY, even if it's just a few scenes, I'll add some John stuff.

Thirdly, U.I/Code stuff, I have a few ideas for a few cool systems that I need to integrate into TMOAS, nothing too insanse, but general quality of life stuff.

Fourthly, Auto-saving has been added to the live version and I"ll be tweaking a lot of that kind of stuff in the future. I'm thinking of having it auto-save every Friday, but that is subject to change based on approval. Currently the live version saves EVERY night, and that can get annoying, so once I figure it out, I'll update the live version to reflect these changes, and then the downloadable version on the 28th.

Fifthly, Riley has been commissioned and should be finished within a week, I'll then work my way down the poll until everyone is finished, then start commissioning custom avatars for each person/route. Meaning if you're a domme with Sasha, she'll be wearing very subby clothes and vice versa. Or at least that's the idea.

Lastly, I'm going to be hard at work doing some IRL stuff as well, but that shouldn't stop me from getting most of this done. At the bare minimum, I plan to write 10 scenes per route, so 50 scenes.

Comments

Wild Bill

Personally I'd prefer autosaves every morning, but if you think that's too often let people choose between every morning and every Monday (or whenever) morning.

Austinhaney6969

Well, there's a slight delay when it auto saves, and I JUST got rid of most of the delay in the game. So, I figured I'd make it optional in the future. Enabled/Disabled via the menu.