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Formatting here is difficult. This chapter will start with a spoiler message containing all of the various system messages that Suzette has recieved with Building Points.
There is a chart with all the upkeep costs, similar to before, which is a mess down lower. The list of upgrades I simplified with just the names. 


A list of all of the announcements Suzette has recieved with Building Points
Total: 6600 and 2200 sent to Gadobhra

Congratulations! Your town has gained a center for Higher Education!

With the addition of The College of Practical Alchemy and Experimental Magics your town has gained new upgrade options and is well on the way to achieving status as a Level 3 Village.

-Cost for a Level 1 Mage Guild has decreased.
-Chance of the Inquisition randomly stopping by for no reason has increased.
-Cost of liability insurance on your tavern has greatly increased. Not even Crazy Eddie will do business with you.

-Sedgewick gains 750 building points and has sent a tithe of 250 points to Gadobhra.

A Pit Master in your town has upgraded his Charnel Pit to Tier 4. This is a significant upgrade for your town!

The improved structure will have these benefits when done:
-Your Pit Master may advance to Tier 4 when ready to do so.
-Additional tasty recipes are available to your Pit Master.
-Impressive Size! Tourists love a big, smoke belching building! The Charnel Pit will be housed in a four-story smokehouse, with a very deep fire pit beneath it.
-Mana Storing Building. This building stores mana, and excess may be used at your discretion for the needs of the town. One million mana is recommended for day to day operations of the Pit. Max storage capacity is Ten Million. The Pit will accept donations of either Mana or Stamina. It's not picky.
-VERY DANGEROUS! Your Butcher chose to use the screams of a Star-Spawn, and over two tons of cursed metal in the upgrade. The Pit gains the modifier 'Very Dangerous' to all food. Damage enhancing buffs are +20% more powerful. You may want to emphasize "Very Dangerous" to the Tourists wanting a look at the giant, smoke-belching building.

Sedgewick gains 2250 Building points. You have tithed 750 Building points to Gadobhra

Sedgewick has added '40-acre pepper farm' to its boundaries.

Sedgewick has added 'coal mine' to its boundaries.

Sedgewick has added 5 gold pieces per year to its income.

Sedgewick has earned 150 building points. (200-50.)
Gadobhra has earned 50 building points.

The Apple Dryads have approved the Treety that you presented to them.

In exchange for protection from the oaks and the axes of the townsfolk, the Orchard will tithe 500 bushels of apples per growing season to the town of Sedgewick, and an additional 200 bushels per acre of orchard that you plant and protect.

Sedgewick recieves 150 Building points and tithes 50 to Gadobhra.

Sedgewick has constructed 10 miles of Imperial Road that meets the highest Legion standars.
The village recieves 75 Building points and tithes 25 points to Gadobhra.       Your town has found and claimed an abandoned Poison Factory.
Sedgewick recieves 150 Building points and tithes 50 points to Gadobhra       Your town has constructed a Large Brewery
The village recieves 375 Building points and tithes 125 to Gadobhra.

Your innocent town has survived an attack by horrible tree monsters, and diseased squirrels. Brave heroes stood side by side with the citizens of Sedgewick in defiance of nature gone bad.

(You won, so you get to write what actually happened. Isn't that handy? We won't mention your towns insatiable need for timber.)

Sedgewick receives a large number of resources that have been added to your stock pile in the barracks. You have earned 75 (100-25) Building points

The Glade of the Ironwoods requests a Treety with your town. In exchange for your protection of the young trees, you may gather bog iron from the glade, and harvest any dead wood from the Ironwood Trees. Other benefits my become available to your town. The workers Cham and Jon have been declared 'Friends of the Glade'. Other townsfolk are upgraded to 'Tolerated'.
Sedgewick has gained 300(400-100) Building points.

Your town has a source of bog iron, Dark Iron, and Rustblight Ore. Dark Iron is a tier 2 material. Rustblight Ore is a magical component in Corrupted Weapons, Ironblight curses, and the creations of Rustblight Beetles. Iron Wood is a strong, tier 2 wood.

Warning: Your town has gained a NEMESIS! An ongoing quest has begun.

Your town has gained a source of Iron Wood.

The threat of the Oaks and build-up of rabid squirrels has been eliminated. Sedgewick has gained 75 (100-25) Building points.

The Town of Sedgewick receives 2250 Building points for countering what should have been a 'Scorched Earth' event. A tithe of 750 Building points was sent to Gadobhra, which would really benefit from some good 'Scorched Earth'.

Suzette arrived back in Sedgewick near midnight, mentally exhausted from the days events. Zephyr waved to her from behind the bar of the tavern where she was showing off her mixology skills to three astounded new players. All three drinks showed distinct layers of different colored alcohols, and were exactly the same. They eagerly paid for them, along with a tip, and made a toast to 'Adventure' before downing there drinks and heading to the Bunny Barrow.

Suzette slunk upstairs quickly, avoiding the third floor and continueing to her rooms on the forth. She needed to wash dust, horse sweat, and apple juice off of herself, and get a new skirt and top. Not much she could do quickly with her hair other than remove the twigs and leaves and tie it into a ponytail. She wondered idly if there were cantrips or spells for doing your hair? Probably, but for baronesses and not barmaids.

Somewhat refreshed she grabbed a notebook and headed down to the meeting room on the forth floor. The smell of dinner hit her as she was walking in. She hadn't had anything but apple juice since morning. She looked to see what was on the table, and saw better putting out four large pans of chicken and dumplings.

Dammit. She knew she forgot something. Betty saw her and scooped up a plate for her. "You look famished dear, just sit down and get some food in you before we start."

Suzette felt guilty. "I am so sorry. I meant to come back and do the cooking, I really did, but there was the building, and the college, and then the apple problems...dammit."

Betty sat her down. "Don't worry about it. You got it started, Runt plucked them for me, and Aliester wanted to help cook and learn how to make gravy. He can concoct potions, but the man still hasn't figured out the trick to good gravy. Put some food in you, you'll feel better. And if you still feel guilty, you can get me some cows."

"Cows?"

Betty nodded. "Yes, cows. Regular milk cows. Not those sedge critters. I tried making cheese and butter with their milk. It starts out brown and stays that way. Stinkiest cheese I've ever made. I've got a big barrel of it aging down in the basement, but I don't think it's going to make it any better. I need a small herd of regular cows for regular milk."

It only took another bit of dumplings to see the advantages of getting some regular cows. The little bit of milk they got now came from one farmer who brought in a couple of gallons ever two days from his one old cow. Cooking for this many people meant Better was spending money buying things they could make themselves. "How many? Six and a bull? You do need a bull? Right?"

Betty nodded. "That will do, and we'll slowly grow a bigger heard. I'll have a talk with Rolly about keeping those Sedge Buills away from my cows. I'd hate for him to lose all his bulls through a mis-understanding."

Suzette made a note to also talk to Rolly. Betty hadn't been joking about that. She finished her dinner, felt much better, and looked around at the other people eating. Johannes and the faculty were here, as were all four Kallveks. She heard Ozzy and Ben's voices coming up the stairs. Rolly was in the corner eating a plate of dumplings minus the chicken. Jorges was discussing something involving steam with Tomasso. One of the Tomassos. Suzette couldn't tell them apart. The other seemed to be having a serious discussion with Runt. Aliester and Adrianna were laughing at some story Makken was telling.

"Suzette rapped a knife on her glass a few times to get everyones attention. "Thanks everyone for coming. This job is getting more complex and the town is growing quick, so I appreciate any advice you can offer. In fact, just today we had a lot happen. The college has decided to open up in a limited fashion here in Sedgewick while they rebuild in Gadobra. They will be helping anyone willing to wash test tubes and risk their life as a lab assistant with learning alchemy and a whole bunch of other strange knowledges."

"We also have our first permanent merchant. Roderick Kallvek will be buying the large building on the village square and setting up shop. Don't be surprised when you see their children running around exploring. We'll go see the Baron tomorrow to finish the deal."

"Lastly, we signed another Treety. It's a long story, but the town will be helping to expand the orchards around the dryads' glade, and reaping the benefits of apples, cider, and vinegar. The less we have to buy, the stronger the town will be."

Emilo raised an eyebrow and looked at his son. Roderick nodded back. Dryad apples fetched ten times the value of regular apples, and kept for several years if stored in dry barrels. No bugs or worms spoiled them and they made excellent cider. He'd already overheard Volminous discuss the potions the college would be supplying the town with. Business seemed to be booming.

Suzette shared a table with everyone. "Of course, this also adds to the towns monthly upkeep, as you can see."

Tier 2 Town Monthly Upkeep Costs       Upkeep Task Hours Normal Man Hours Labour Quest Consequence Time Owed Cost: Gold Cost: Build Points   City Streets 20 Fill potholes, haul cobblestones, cleaning Yes Broken wagons, loss of status 30 Hours -20 -2   City Sewers 20 Empty Cisterns with buckets, haul to compost. No Disease 80 Hours -80 -8   Vermin Control 10 Kill rats in basements. Yes Disease, rat-kin 0       Wolf Killing 20 Protect local farms Yes Bigger Wolves 0       Roof Repair 20 Cut slate shingles, repair lost shingles No Leaky Roofs, 10 Hours -20 -2   Monster Patrols 50 Hunt and Kill dangerous monsters near your town Yes Bigger Monsters, 0       Sweep Chimneys 20 Cleaning of chimneys, flues. Yes Fires 20 -20 -2   Squirrel Killing 1 50 Kill Squirrels near the Ironwood Glade Yes More squirrels, raids, named squirrels. 80 Hours -80 -8   Squirrel Killing 2 50 Kill Squirrels near the Apple Dryad Glade Yes More squirrels, raids, named squirrels. 80 Hours -80 -8

From the back of the room, Makken spoke up. "I'll buy all of your poop." That comment got a strange look from nearly everyone.

"Excuse me?" Suzette was wondering what the crazed dwarf meant by that.

"Yer poop: compost, sewage, stinkmud, nightsoil, whatever you folk call it. It just takes a season to turn it into fine pepper fertilizer. Just fill the wagons and bring it out to my farm, I'll handle the rest and pay you in gold or peppers for it."

Suzette crossed the job off of her list. "You have a deal, Makken. As to the rest, I think we can handle most of it by quests I can make and either players or workers can do them. I think it will all get done that way. It's important to note that as the town grows, this upkeep list will get more complex."

"Next up, we have some building points to spend. I need a lot of advice on this. Billy considers building points far more valuable than gold."

Johannes spoke up. "Your Baron is a wise man. They are indeed valuable. Building points let you ask for favors of the world, and the world answers. They are a finite resource and horded by many towns for emergencies. For a small town like this, you can influence the towns growth in many ways."

"Is it possible to see the small list of options you have? I'm curious to see if you have reached the point of gaining a merchant faire or caravan, those can be highly beneficial to a small town." Emilo had spoken up from the back, the sleeping look he had cultivated all day was gone now, replaced by instincts of the Great Kallvek who knew just how valuable building points were.

Suzette nodded. "Yes, it's an odd list. I really need help with it, but merchant faires were on there, a couple of them."

Current Options for spending Build Points in Sedgewick   

Town Gates (Wooden)   
Town Gates (Crennelated Stone with Guard House)   
Town Walls, per section.
(basic walls of wood, planks )   
Town Walls, per section (Crennelated Stone)   
Corner Lookout Towers   
Corner Defensive Towers   
Basic Town Hall   
Fancy Town Hall   
Lighted Town Square with oil lamps (must provide oil)   
Lighted Town Square with Fairy Lamps   
Lighted Streets with oil lamps (must provide oil)   
Lighted Streets with Fairy Lamps   Store House (Foodstuffs, grain, oil, water, wood, coal.)   
Seige Well   
Magical Healing Well   
Mage Guild Level 1   
Adventurers Guild Level 1   
Adventurers Guild Level 2   
Hag Hollow   
Circle of White Witches   
Monthly Merchants Fair (small)   
Monthly Merchants Fair (medium)   
News of Monthly Fair spread by bards and couriers   
Harvest Festival, large fair and festival   
Spring Festival, large fair and festival   
Fae Caravan   
Enchanted Glade   
Fairy Mushroom Circle   
Fairy Mound   Teleportation Pad   
Gnomish Bank (Includes Banker)   
Lightning Rods   
Infirmary (add on to Adv. Guild)   
Bound Water Elemental (small)   
Signal to the Stars

There were several exclamations at once, in languages that Suzette didn't know. The Kallveks were all gesturing and speaking in an unknown language that seemed to involve a lot of hand waving. Johannes was wringing his hands and exclaiming "Oh, dear, is that about us?" Titania was laughing, Volminous looked serious, and the Tommaso twins just agreed with all of them.

Suzette noticed the new items at the bottom of the list. "The last option is just right out. I don't think anyone wants to go through that again."

Jorges disagreed. "Well, we did get a lot of really nice metal out of the fight. I'll have a forge hot enough to melt another star spawn down easy, once I hit Tier 4. Maybe we should keep it as an option?"

Suzette and Titania both said, "NO!" at the same time.

Jorges just nodded. "Good, we'll talk about it later then. There are things on that list we really don't need. If we need walls and watch towers we can build our own. We can plan it all out and start after we're done with the keep. Sure, if an army of orcs is coming over the hill, having a wall appear would be good. But just a waste of points otherwise."

Everyone agreed with Jorges on the walls. Surprisingly, everyone also agreed that the precautions such as Lightning Rods, Water Elemental fire brigade, and an infirmary were worth getting. Johnnes and the other faculty looked a guilty at forcing the town to spend points, but Suzette waved them down. "We have the points to spend, and the town got more than that from adding the college. With all the weird shit that happens, I think we'd have bought those even without the college. You just forced the options."

"What's next? You mentioned merchant fairs Emilio? Which of these options is the best?"

The Great Kallvek stood up and moved to the front of the room. "Merchant fairs can be the lifeblood of a an area. Traders will travel quite far to attend a fair, and either trade or sell their goods. Many towns and cities promote them. The options you see here will make them happen. The price is too much to keep paying, but you won't have to. Once they get started, word will spread on its own. The option for bards and couriers to spread the news is never bad though. But only if you have points to spare, as you can do the same with just gold."

"But let me divurge a bit and talk about the Fae options. I was surprised, all of my family was surprised, to see such a list. Getting the attention of the Fae is generally very difficult. And if they make an offer one season, it might never be offered again if you don't take it. They consider these offers to be something you should want. Not taking them makes them disgruntled."

"But there is danger in dealing with them. You have to be very careful. The fact that they are giving you several offers means you've been noticed, or that they want something. Maybe what they want is in the city, or maybe nearby. Or maybe they want nothing. They are difficult to deal with."

"But their are benefits. Fairly lights (which you are getting for a very cheap price) will keep many evil things at bay. They are also quite beautiful and change with the seasons. A Fae caravan will bring strange and wonderful things to your town, and enhance your reputation with normal merchants. The fairy mound is a sort of embassy. It will be to there that they send an emissary. It can lead to many other things."

"As to the Gnomish Bank, I can't even concieve of what you did to get the attention of a clan of gnomes. I suggest strongly if you have the money to pay the fee. If you don't have the money, I will lend it to you."

Ben saw the price and swore. "Hell, that's a steep price. Do you even need a bank if you give all your gold to the gnomes?"

Emilio conceded the point. "Yes, it is steep. But it provides much safety for gold and treasures. Merchants can store gold in the bank for a modest fee, and have it available for doing business at your fairs. Your own money will be safe from thieves. They will even transfer your riches to another bank for a small fee, and no danger of bandits or monsters as is normally the problem with caravans."

He sighed heavily. "I sometimes think that for every strongbox of gold I ship, it generates two quests for bandits and thieves to steal it."

Suzette looked at Ozzy, Ben, and Rolly. All three nodded yes."We have the money, just barely. But the town will also get some of the proceeds from tomorrows sale of the building. We'll invest in the Gnomish Bank. I'll also spend the points for the medium fair, Fae Caravan, and Bardic Advertising. Titania, we formed a witches circle, so why is the option still here?"

The red-head grinned evilly. "Buy that! It makes it official. If you get town gates there will be a little plaque proclaiming the town is protected and home to white witches."

Suzette allocated points. "I like that, and it's cheap. Consider it done. I'm leaning towards the Mages Guild and Adventurers Guild. Those seem like basics we need to grow. Is there any reason not to buy them? I'm really hoping they will let us buy some new skills. Makken? Johannes? Any ideas."

Johannes motioned for the dwarf to speak first. "Well, I don't have a good insight into how humans do things. In a dwarf hold any likely beardling is tested to see what affinity they might have. That alone won't make an Earthmage or Metal Master, but it helps.Intelligence and work ethic go a long way too. But the holds need mages desperately, and dwarves don't tend toward magic. I've heard that the human guilds have to beat them back with sticks, so many try to apply, and they are quite picky."

Johannes stood as Makken sat down. "What our esteemed peppermancer says is accurate. Humans produce many potential mages, and the colleges can take their pick of applicants. The rest must content themselves to using their mana for crafting or try to learn spells outside the normal system. The Colleges frown upon this of course."

Volminus laughed ruefully. "They frown on a lot of things. So a small experiment gets out of hand? I'm sure everyone has let a rogue elemental into the universe during their younger years."

Tommasso whispered to each other before one said "Or even 57, depending on how you count that one made out of chocolate pudding."

Suzette tried to bring the conversation back to the start. "So is a Level 1 Mage Guild worth the points?"

"It certainly is, even if only for the prestige it brings." Aliester said. "And it allows for growth. A level 2 guild is certainly going to be able to teach spells. From what I've seen, you have many workers that will be able to make use of them. Buy it, then make use of whatever skills or quests it brings."

Besides all the Fae stuff, anything else look good for now?"

Melissa spoke up. "Storehouses. Buy several. They are dry stone rooms, proof against fire, insects, rodents, and mold. They will save you in a situation where food is scarce, and keep you from wasting resources. We have paid the gold for over a dozen in our compound in Wolfsburg. You won't regret it. As to the rest, you don't need a siege well if you aren't ready for a siege. Your man, Jorges has the right of it. Why spend points if you build it yourself? If you are hit by a plauge, but the healing well. Otherwise, horde your points. If you deal with the Fae, take precautions with your children. All mine wear an iron ring just in case some of the old tales are true."

That sounded very good to Suzette. She allocated points for six storehouses. She still had a good amount of points saved up and could make some decisions on the Fae. The talk went on for another half hour and then with the late hour and the food gone, most everyone was gone. Rolly, Ben, and Ozzy remained.

"Ok, thoughts please. What do we do with the Fae stuff?"

Rolly gave a thumbs up. "It sounds weird and neat. I like that. And if the options are rare, even better."

Ben was less convinced. "I'm worried. Your heritage is obviously leaning towards the Fae more and more. It's probably why those options are there. So, what comes through that mound will involve you more than the rest of us. But I do like the idea of the protection from the fairy lights. And the caravan sounds crazy good. In legends a fairy market always has rare things to buy. A enchanted glade seems pretty mild, we have two of those nearby already. It's the ring and the mound that have big possibilities."

"How so? The mound sounds like an embassy. What is the mushroom ring?"

Ozzy blew our a mushroom shaped cloud of smoke. "In the old fairy tales, before they got turned into kids animated video, a mound was a gate into the Underhill, a realm of the Fae. They had lots of them, big and small. You could get lost there for years and come back either younger or older than when you left. The rings did freaky stuff as well, but most stories associate them with travel. Either to a part of Faerie, or to someplace else in the world."

"Something to consider and have ready: The Fae hate iron, or most do. Maybe if they cause trouble we just put an iron fence round the mound and the ring?"

Rolly whistled. "Well, that would do the job. And piss them off. I like it though."

Ben pointed at Suzette. "Or a circle of white witches putting a containment around them. Don't forget what you did to asshole-from-the-stars. I'm going to have headaches every morning for a year because of that thing."

"So we are all agreed then? Go for the upgrades but be careful?" The other three nodded. "We have the points. With all the treeties and bonus from the Oak War and the Star Spawn, the town has 6600 building points. Everything including the mound and ring come to 4562. That leaves us a good amount for other things that might pop up, or walls in an emergency. "

Ozzy looked at the list. "No fancy town hall?"

"Do we need it?"

Ozzy nodded. "I think we do. You can't keep running everything out of the tavern. The College downstairs from where we sleep is quite enough. Go big and impressive. Hold your meetings at the town hall, and it gives Ben a place to co-ordinate all the workers and tasks, and a place for you to meet people."

Ben was ok with this. "I agree, and yes, between Courier jobs and running crazy when I'm home, I need someplace keep things in control. And it's only going to get worse."

Rolly grabbed the last of the dumplings, dumping the chicken back into the pan. "You did it to yourself Ben. Keep things simple, that's my motto. You don't see me doing anything other than herding cows and sheep, do you?" Ben looked sideways at Rolly, wondering if he was serious. Rolly stared back with silvery, pupil-less eyes. Then winked.

Ozzy looked at Suzette. "Go for it, we trust your decisions. And I'll admit, I'm curious to see how Billy reacts."

Ben whistled. "He was so proud of those gas lamps. He'll be jealous as hell over the Fairy Lamps."

Rolly smiled. "All the more reason to do it!"

Confirm purchase of the following upgrades for Sedgewick for a cost of 4562 Building Points? You will have 1038 Building Points and 150 Gold remaining in the town treasury.

Six Storehouses at 50 points each = 300
Gnomish Bank: 100 BP and 2500 Gold
Lightning Rods for all buildings: 200 BP
Infirmary Upgrade for Adventurers Guild: 200 BP
Bound water elemental (small) available to put out fires: 200 BP
Circle of White Witches: 7 BP
Adventurers' Guild Hall Level 1: 500 BP
Mages' Guild Hall Level 1: 750 BP
Fairy Lights for entire town: 1000 BP
Fairy Mound: 1000 BP
Fairy Mushroom Circle: 100 BP
Enchanted Glade: 50 BP
Medium Merchants Fair: 50 BP per month
Advertising of Merchant Fairs and caravans: 5 BP per month.
Fae Caravan: 100 BP
Fancy Town hall: 500 BP

CONFIRMED

Comments

Call0013

Cool chapter,Hope Ozzy bring up the topic of Guilds, after all the some of the people at the table are probably pretty knowledgeable about them and might be able to tell them what they need to do to make/found a Contract workers Guild(or if it’s even possible to make one)(Between Runt,The merchants and the College members they have to know something)

RepossessedSoul

On the coal mine; I think it would be cool to show Jorges introducing Makken to modern mining tech/strip mining for coal and then using that product to fuel greater furnaces. Just an idea, but I think it would be cool to have the village turn into this sort of steampunk/hexpunk area that is keeping the evil mana produced by the horrors of Gadobra contained by burning it as fuel for the fires of industry/modernization. Could be neat. I would like to make the recommendation of publishing these with a google doc associated for those of us like myself that see errors and would like to make suggestions; like how you've got several instances of Better/better/butter when you meant Bettie.

Michael Clark

I swear that autofill is my main nemesis in life. :) I'll check out google docs and see if I can make that work. The coal mine idea is interesting.

RepossessedSoul

If you look at coal mining pre-industrial revolution vs post-industrial revolution and even compared to modern coal mining there are major differences. Almost all modern coal mines are open pit mines/mountaintop removal mines. Reason is that coal mines can collapse or catch fire pretty easy and when they are mined in the old tunnel based manner the fire/collapse can cause an entire mining area to become compromised. Coal mine fires are absolutely terrifying. They don't go out and will cause sinkhole formations with chasms opening up from subsurface caverns catching fire and falling in on themselves. So you get this area where smoke rises from the ground and massive pits open up underneath you randomly showing a view into some sort of hellscape. So the modern form of coal mining is done by just scraping all of the overburden off and exposing the coal in a pit. Which is where you see the use of bucket wheel excavators or cable driven bucket excavators. I find these things absolutely neat, probably my inner Tonka Truck loving child.