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Did this up a month ago and letting it percolate in my brain for a bit. Milestone abilities stop at Tier 4. Your character has been formed and it's time to refine your abilities. Having a mastery is what separates Hedgewizards from Archmages. I want to carry on the idea to Weapons, Crafting, and other class options. Just an idea for now, thought I'd toss it up.

On the homefront, things are looking up. My father-in-law will be released tomorrow and at home for Father's Day. Still a long way to go, but we'll be spending a lot less time at the hospital and traveling back and forth. I'm looking forward to sitting and writing on Monday.

Comments

RJD

Always going after more power until your not human anymore isn't appealing to me. Subtlety is better.

David Gleiberman

A little confused as to why weapon mastery is only allowed for contract workers? Also I thought the whole concept was they didnt have access to weapon skills, so why wouldn't this skill have been blocked? The way they were getting around it were using very unusual weapons or skills designed for a completley different purpose as weapons, like dart throwing.