Ocarina of Time project Update 5.4 Changelog #1 (Patreon)
Content
I have added some changes to the project:
-Project is now possible and upgradeable easier now to newer versions of Unreal Engine
-Upgraded to 5.4 : https://www.unrealengine.com/en-US/blog/unreal-engine-5-4-is-now-available
-Gameplay adjustment for Link
Changelog For link :
(Defending with shield and then Attacking + releasing the Shield button made link walk slower + it was impossible to attack ) FIXED
(Low ledge clinbing clipped through wall while pressing the action button ) FIXED
(Bomb timing is to long) FIXED
(Equipment UI scale bug ) FIXED
-Gameplay adjustment for Lizaflos
Changelog for Lizaflos :
( Ragdoll animation started to fast) Fixed
( Attacking animation to fast ) fixed
( Death animation added )
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needs to be fixed to Lizaflos
barries collision to work probably ( falling to lava )
jumping to link more accuratly
New updated Pause menu
+More organized New controll settings ( picture has been added )
+Input keymapping + gamepad keymapping + saving inputs
+Info help + video explaination
+Added music in the menu
planning to upgrade the Starting menu and graphics settings once again
its more inspiried from Tekken 8.
cant wait to show you the updates :)