Gift of Hedone: Enemy Move Sets
- Yes, I like it 271
- Meh, its fine 12
- Nah, I don't like it 1
Hello you sexy Deviants,
I just wanted to gauge your thoughts on enemy move sets. (This is excluding Boss or unique fights)
The way I mapped the Enemy's is here with the top of each element being the most basic, and as they go down, the meaner and more dangerous they are.
I was thinking as of now, Move sets it would go as follows:
Common Enemy - 1 Basic attack
Uncommon Enemy - 1 Basic attack 1 Ability
Rare Enemy - 1 basic attack 1 stronger ability
Epic Enemy - 1 basic attack 2 strong abilities
What do you think of this?
I want there to still be recognisable patterns, and when you are more often than not going to be dealing with more than 1 enemy at a time, I don't want the screen to be filled with 8,000 different abilities all going at once haha.
But I am completely open to suggestions or games you think have done enemy move sets well!