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Poll

Gift of Hedone: Enemy Move Sets

  • Yes, I like it 271
  • Meh, its fine 12
  • Nah, I don't like it 1
  • 2024-06-18
  • 284 votes
{'title': 'Gift of Hedone: Enemy Move Sets', 'choices': [{'text': 'Yes, I like it', 'votes': 271}, {'text': 'Meh, its fine', 'votes': 12}, {'text': "Nah, I don't like it", 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2024, 6, 18, 6, 20, 54, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 284}

Content

Hello you sexy Deviants,

I just wanted to gauge your thoughts on enemy move sets. (This is excluding Boss or unique fights)

The way I mapped the Enemy's is here with the top of each element being the most basic, and as they go down, the meaner and more dangerous they are.

I was thinking as of now, Move sets it would go as follows:
Common Enemy - 1 Basic attack

Uncommon Enemy - 1 Basic attack 1 Ability

Rare Enemy - 1 basic attack 1 stronger ability

Epic Enemy - 1 basic attack 2 strong abilities

What do you think of this?
I want there to still be recognisable patterns, and when you are more often than not going to be dealing with more than 1 enemy at a time, I don't want the screen to be filled with 8,000 different abilities all going at once haha.

But I am completely open to suggestions or games you think have done enemy move sets well!

Comments

Ryunishi Okami

It feels a bit too simplistic and predictable in terms of the numbering. It’s a H game, yes, but it makes it seem like no matter what enemy you encounter it’s the same pattern. Maybe do something more like Common Enemy - 2 Basic attack and 1 ability Uncommon Enemy - 2 Basic attack 2 Ability/ 3 basics and 2 abilities Rare Enemy - 4 basic attack 1 Ability stronger ability Epic Enemy - 5 rotating basic attack with 3+ more abilities. Make the player make more of an effort to invest in the game to get cool loot for each as well.

nsfwpixels

Thank you so much for the reply, I really appreciate the feedback, And can definitely take into consideration, unfortunately due to scope it may be difficult to accommodate that. But I really appreciate the feedback :)