Anduo Report August 23nd 2024 (Patreon)
Content
Reporting for lewduty! This week we are still moving in and meeting new faces.
LenChi:
Here is the timeline for Claudias design development:
Peacock inspired dress variant:
After all the variants we still defaulted to a simpler design, so the details of the character would get lost with all the other bright details:
Final version of Claudia:
Finished naked version:
Pubic hair:
Then we opted for a more fun version that would imitate her hair:
Most of our character have a signature rimlight. So that is one of the final additions:
Experimenting with different chip variants:
Here’s when Lenchi started first working on Zoey’s expressions:
Mouth tweaks, so it fits more to the rest of the angry expression:
Psycho Zoey:
My (Sempi’s) artistic addition (she fought a lot of people to find her beloved choccy milkies) :
First expression set complete:
Lios first basic expressions:
Embarrassed V2:
Klaudia’s basic expressions:
Lenchi also gave Less some ideas for lighting the bunny witch you will see below:
A series of neon signs for the bar:
Neon version:
Eat your vegetables:
Less:
Appearing as a guest character, Calliach! A mysterious bunny witch that owns a magical bar that can travel worlds that will link Erokin and Neon Night as a merchant and npc!
His handmade expression sheet:
The overworld sprites for her:
JustNox:
Here Nox suggested a layered lighting system which would work quite well hand in hand with the characters:
We also test how to accurately represent lighting with 3d mockup versions of each area:
More of posteffects, using unity-compatible blending modes (basically multiply and screen). It's a little less vibrant than concept, definitely darker.
All assets once made and sliced would then be handed to another team member to incorporate into the game world:
More trash and damaged items to indicate how rowdy the place is:
New assets to make the place a little more whole:
Ohm_Ena:
Ena our animation magician has cooked a lot of movements you will see all the time throughout the game.
Poke!:
Idle animation:
Higher offset + bangs follow the face a bit more + ponytail follows the back of the head more
Zoey waiting for the intro cutscene to end
Zoey realising the game starts
Blinking:
Bear:
Testing the new lighting technique with layers:
Desva:
Quick and dirty lighting set up :
Aine Lovia:
First versions of Lio’s clothing:
The team wanted the shirt to be a little bit lower so we went for a new made third version:
Zoeys mask debut in to the overworld:
The very first concepts for Zoeys phone:
You might actually fool someone to think these are real phone concepts.
Final versions concept and in-game sprites: