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 Reporting for lewduty! This week we are still moving in and meeting new faces.

LenChi:

Here is the timeline for Claudias design development:


Peacock inspired dress variant:


After all the variants we still defaulted to a simpler design, so the details of the character would get lost with all the other bright details:


 

Final version of Claudia:

Finished naked version:

Pubic hair:

Then we opted for a more fun version that would imitate her hair:

Most of our character have a signature rimlight. So that is one of the final additions:

Experimenting with different chip variants:

Here’s when Lenchi started first working on Zoey’s expressions:

Mouth tweaks, so it fits more to the rest of the angry expression:

Psycho Zoey:


My (Sempi’s) artistic addition (she fought a lot of people to find her beloved choccy milkies) :


First expression set complete:


Lios first basic expressions:

Embarrassed V2:


Klaudia’s basic expressions:


Lenchi also gave Less some ideas for lighting the bunny witch you will see below:


A series of neon signs for the bar:

Neon version:

Eat your vegetables:




Less:

Appearing as a guest character, Calliach! A mysterious bunny witch that owns a magical bar that can travel worlds that will link Erokin and Neon Night as a merchant and npc!

His handmade expression sheet:

The overworld sprites for her:



JustNox:

Here Nox suggested a layered lighting system which would work quite well hand in hand with the characters:

We also test how to accurately represent lighting with 3d mockup versions of each area:


More of posteffects, using unity-compatible blending modes (basically multiply and screen). It's a little less vibrant than concept, definitely darker.


All assets once made and sliced would then be handed to another team member to incorporate into the game world:


More trash and damaged items to indicate how rowdy the place is:


New assets to make the place a little more whole:


Ohm_Ena:

Ena our animation magician has cooked a lot of movements you will see all the time throughout the game.


Poke!:


Idle animation:

Higher offset + bangs follow the face a bit more + ponytail follows the back of the head more




Zoey waiting for the intro cutscene to end

Zoey realising the game starts


Blinking:







Bear:

Testing the new lighting technique with layers:



Desva:

Quick and dirty lighting set up : 


Aine Lovia:

First versions of Lio’s clothing:


The team wanted the shirt to be a little bit lower so we went for a new made third version:


Zoeys mask debut in to the overworld:


The very first concepts for Zoeys phone:



You might actually fool someone to think these are real phone concepts.

Final versions concept and in-game sprites:


Thank you for your lewd allegiance - we look forward to seeing you next time! 

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