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Reporting for lewduty!

This week we outline the hot beginnings of a steaming new adventure.

LenChi:

In case you wondered how Zoey would look without her fringe, here is a little look:

LenChi needed to pull Zoeys hair back a bit, so we can add the mask more accurately.

Rough sketch for the CG! Zoey in a gangbang

  Different variants for the team to choose between. This one is with arms held tight above her head (instead of hair pulling).

Bra yes/no? (more work but boobs can "ooze out").


Here she is trying to add in the last male character in the play. But it’s proving quite challenging with how crowded the scene is.

Here there are already added spanking marks, a sexy shoe, some paperwork, open condoms, post-its, a tie to one of the dudes to clarify it's her coworkers, added holes to the tights aaaand changed her toes.


Can you tell that the poor shoe is hanging on to Zoeys tootsies for their life?

Lighter blush

Without any blush:

Thicker eyelashes make a big difference, so that was next on the list of changes:

We can never forget lubrication. Needs more wetness to get everybody going ¬‿¬



Here were the first prototypes of the game logos before you, lovely people, got to see our final one in the trailer. What do you think? Do you like the current one or is there a different favourite?






JustNox:

 I've noticed that with this corridor orientation, the player won't see the number of the rooms - and that might be a problem. As I've learned, all important elements and doors on this perspective should be on that one wall that the player can see. So, for future work I think I would need a list of important things/rooms that should be in hotel and player can visit - I'll adapt the map so the player can see them) Wasn't sure about these particular rooms, so only did a draft for this floor.


2) Not sure about a dining room (could also be a bar)) I've made it more so that big back room could have a purpose, but if that's some low level hotel, it probably wouldn't have this room? Could also make it a corridor if needed) 


3) I've also included staff rooms (as well as boss apartments) and kitchen - again, just so the plan would make sense. If we dont need them, we can just color them black) 4) Also got an idea on a stairs in the alley - what if its actually emergency stairs (like the ones they have in case of fires)? I think it would fit for a "backup enter option" perfectly)

Next thing - a concept of lobby) Its not full rendered yet. I wanted to discuss design and atmosphere - I was going for trashy look, but also neon lights. 5) About color - I decided to go with greens (typical grim locations in cyberpunk slums often use it), but if you want, we can swap it for something more lusty (like blues-purples). I also think color filter might change slightly in different parts of hotel, so might try a colored draft of hotel plan to reflect it (once we figure out final version of it). 6) Regarding design choices, elements - please share any feedback and thoughts (including colors) (edited)




I've also tested an adapted version of 1st floor plan on this perspective. As I said, proportions would shift a bit (so the horizontal walls won't cover every room). Regarding it, one more question: 7) Are these small rooms ok in size, or they need to be bigger? I made them this small to reflect that this is a low level hotel in the slums, but not sure, maybe I've gone too far with it)

Lenchi gave a counter offer regarding the colors (of this awesome concept!): 


 I'd vote for changing it more to the typical pink/violet tones of sex clubs (or maybe even red). Especially since the slums outside already have very similar tones to what you've posted. Our transition to the outside world/city will be more intense and impressive for players

Then Bear added the gameplay needs for different rooms, layouts and their purpose:

Simular color concept for the whole floor, but here still wanted to share an updated look for the lobby with new colors) All the text is still wip, didnt find replacement for foodomat yet x) And might still make it bigger in the left side, but we'll see.


Ohm_ena:

The outfit rigged and animated. Zoeys new confident strut:


Desva:

Working with lighting and testing different ways for the light to reflect on characters:



Sempiturnon:

Hey, it’s me, Sempi! („• ֊ •„)੭


Just a casual reminder that I am making sure to update you on the very beginnings of our development for Neon Night from moooonths back!


That way you guys can get to know every itty biddy thing we were cooking just to surprise you!


Soon we will catch up with present day development, but until then -


I sincerely hope you enjoy our reports! ( • ̀ω•́ )✧




Thank you for your lewd allegiance - we look forward to seeing you next time!

Files

Comments

Mr.Maple

It's just a personal gripe of mine but will we be able to put a bra on Zoey so that her Nipples don't poke out of her shirt all the time?

Yamashiro

TC was so good thats im sure this project will good too anyway ^^.

Been_jamin

All I see is broken images, Please help!! :(