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Doing quite a bit manual sculpting in blender for my models lately. Finally being able to fix some of old issues feels really nice. For example - Jessie, his model is built on the female base model, so due to this his model always had some flaws in the chest area where female breasts should originaly be located (maybe example is unclear because it is in specific pose and not t-pose, but still the differance is there).
Doing this small improvments while having a danger of blackouts in order to be able to atleast do something meaningfull and not to lose big amounts of progress if something happens.