Development news π¨ (Patreon)
Content
The Christmas holidays are over but we didn't even celebrate them because we've been working on our unity version all this time non-stop.
I stick to my iterative incremental approach in game development, so instead of wasting a year developing one game that contains a lot of complex systems, we can iterate development in several games that use just some of these systems and keep it within the same one year.
Below is the list of required systems for the alpha version of Kiss My Camera on unity. Some of them are done by working on the other game I was involved in Golden Coast Saga. We are close to releasing the Unity version of this game and by doing so we will test the systems that will be applied in the more complex Kiss My Camera update that you are all waiting for (50% ready)
β Modular code architecture
β Custom mesh animation system
β Visual Novel module
β Lewd Scene player
β Wardrobe/Character editor
β Backend for Patreon benefits and cloud saves
β Sounds support
β¬ Connect networking module
β¬ Top-down movement / inventory
β¬ Base game progression
β¬ Placing items on grid mechanic
β¬ Basic AI for characters and personality system
Meanwhile, we're completely migrated to our new animation rig system, so we can continue our work on character assets and new scenes!
Here are a couple of sneak peek sketches of the upcoming scenes.
I'll post the updates of the Golden Coast Saga on my Patreon too, so there will be not so empty while I'm working on the other game π
Meet Emilia, one of the Golden Coast characters and her brand new physics simulation