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Varied selection of new roof textures!  These have baked in edge so you don't have to fiddle with additional assets for edges. That's also why they are PNGs instead of standard JPG for textures.

Hope you guys like these!

Total # of Assets in this pack: 198!

--------Download Links--------

Download Part1
Download Part2 

Website Link 

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*Dungeondraft Disclaimer*

Converting Assets into Dungeondraft properly takes a bit of time, we have to upscale, make suitable assets colorable and also tag everything.

This means that this and all future asset releases will be included in our Dungeondraft Integration after couple of days, once everything is properly converted, tested and integrated!  You can check the changelog at the bottom of the Integration post.

There will also be an announcement on Discord as usual for the update & If you are an active Patron, you'll get an email notification about the Integration post being updated.

Files

Comments

Roxanne Clark

Thatch! Thank you so much - it will be put to a lot of use.

Anonymous

These are awesome!!! Thanks so much, needed this for a long time.

GameNight

This was so badly needed to fix the issues with the stupid roof tool in Dungeondraft. Thank you for this!

Mark E Manning

Excellent! What wonderful textures! :-)

Anonymous

Fairly new to Patreon here: this means I gotta wait for the DD intergration, then one of the Patreon only packs is updated with the new content, right?

Anonymous

Sorry for the noob question. But how do i add these new png roofs to my DungeonDraft?

Polly E.

Pick up DungeondraftTool if you want to make the pack yourself, but FA is really great about keeping their own dungeondraft packs up to date. Just give it a couple of days and they'll add the new roofs to their packs.

Anonymous

when roofs are updated here https://www.patreon.com/posts/fa-dungeondraft-56375276 just download and copy the file in the folder with the other FA stuff and delete the old one

Collin Porter

Do you plan on making modular building assets with a thatched roof? and the other new roofs in this pack?

Anonymous

Any idea why the roof textures have gaps/end at specific points on a grid in dungeon draft regardless of where the initial "draw" is?