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While I'm fixing up final details (and I had to hide some of the battle sprites as they reveal Stray's surprise weapon) one of the advantages I can't blab about enough is Unity's process for handling and rendering sprites. Where as RPG maker is strictly pixel based, Unity uses 'Unity Units' which render sprites out pixel perfect at whatever size. 

What does that mean? ALL the assets can be twice as big and twice as detailed. For instance, Stray here. 

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Anonymous

When new version of the game update