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Even more motion!

Quickie update today because we got a very cool function working!

Ever since we started implementing 3D parallax to our games, I've always wanted to include a gyro function (of a controller) that was tied to the camera... and we finally got it working!! This effect works extra well on a console like the Switch, giving you a feel like you're holding a mini 3D world in the palm of your hands, almost like eyou can reach in and touch the characters!

This is basically the same thing as the camera following the mouse on our PC titles, but it just looks so much cooler with the motion being calculated by a gyro/motion controller. The subtle constant motion is to give the feel a richer in presentation vs traditional novel type games which... are just basically layers of PNGs on top of each other. We're using a 3D engine so we might as well take advantage of it eh?

Tbh, this was one of those "back burner" features that was at the bottom of the list because it's not really necessary and I was not expecting to see this function included in MS2b but our programmer pulled it off like a god damn champ! (In case you cant tell, I'm personally very ecstatic about this feature since it looks so freaking cool.)

Isn't that cool!? I think it's pretty cool.

Yeah.

Anyways, hope you're all staying cool (if you're from a hot area) and safe.

Yep.

Alright, that's it, that's all I got for now, I told you it's a quickie.

More BtS dev updates to come.

-Munisix

Files

fault - milestone two: side below, "Shadow Box" Gyro Camera function BtS

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