fault ms2a Nuke Scene for Switch, WiP Sneak Peek (Patreon)
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Switch Nuke Error JP Patreon Cut.mp4
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EDIT: Attached an MP4 version for better clarity.
Vilserio!
It seems like it's been a while since we've posted any BtS updates but we come to you today with the (probably) most iconic scene in the whole fault series. All redone in HD and with proper new assets to boot!
I'm sure a lot of folks were wondering about how we were going to pull off the crash but I was able to recreate the real Nintendo Switch crash screen pretty accurately. What do you all think? =P
We need to make some final adjustments like color correction (and render the English version as well) but the whole thing looks so cool so I wanted to share it with you all a bit early.
Other updates:
MS2b is coming along quite nicely. Right now it's just buckling down and writing the story but we're currently working on new concept art and system UI design that we'll be able to share shortly.
MS2a's port should mostly be done by the end of the month! (Superfast now that it's over on Unity properly.) Once the build is done it's ESRB/CERO/PEGI → Nintendo QA and we should be able to release it right away. Pretty excitingggggggg.
The PS4 version of MS1 is still stuck in Sony's QA and there's very little we can do about it now. As they say, "The ball is no longer in our court". Stupid delays... but we're kinda getting use to it by now.
Anyways, thank you all for your support as usual. We were in the dry zone just doing groundwork (UI design, lock people down for BG art and music etc) during January so there wasn't really much to show but things are picking up quickly now so make sure to stick around for updates!
PS: We'll be doing that whole end credits name collecting thing soon so heads up. Not quite sure how I'm going to cram so many people in with MS2a's specific ending but I suppose we'll figure it out when we get there.
Have a wonderful day folks!
-Munisix