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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.


Currently the game has a decent HDR implementation, with a fixed/not adjustable Peak HDR Luminance around 1.000 nits, but only for highlights, while having a fairly low average brightness around 150 nits.

For these reasons, Dynamic Tone Mapping is suggested for it.


Black Levels in HDR were raised in the Demo compared to SDR, but this was fixed in the final version


Leave both Brightness and Contrast sliders to their Default/Middle position.

This will provide a balanced overall exposure/gamma.


BONUS:

  • Use the Performance Mode: for smooth 60fps on current gen consoles
  • Disable VRR to fix stuttering issues: if the console/PC is set to 120hz (just remember to re-enable it for other games)

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