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The idea behind having the same calibrated system-wide HDR settings (or "metadata") for all HDR games is noble and both Microsoft and Sony really tried to make this a reality in order to finally fix the pain in the ass the average user is facing manually adjusting in-game HDR to the real HDR capabilities of the TV in a different way: every time, on every game. (if he's lucky enough to have the bare minimum control over it, of course).

Unfortunately, even if system HDR Calibration is a reality for years now, very few games (and devs) actually leveraged on it.


For those cases, let's see the Optimized values for Xbox HDR Calibration app:

  • Press LT + LB + RT + RB at the same time.
  • Then check in the upper right corner the current entered values for each of the three section of the app.


If you have an LG OLED and:

> you're using Dynamic Tone Mapping or Dynamic Contrast, set:

  • First screen / MinTML: 0.000
  • Second screen / MaxTML 4.000
  • Third screen / MaxFFTML: 4.000

> you're using HGIG:

  • First screen / MinTML: 0.000
  • Second screen / MaxTML: 800 or 1.000 (for G2) or 1.500 (for G3)
  • Third screen / MaxFFTML: 800 or 1.000 (for G2) or 1.500 (for G3)


If you don't have an LG OLED and:

> you don't have an HGIG option:

  • First screen / MinTML: 0.000
  • Second screen / MaxTML: Increase it until the logo will totally disappear
  • Third screen / MaxFFTML: Increase it until the logo will totally disappear

> you're using HGIG:

  • First screen / MinTML: 0.000
  • Second screen / MaxTML: Set your real TV Peak HDR Brightness (in nits)
  • Third screen / MaxFFTML: Set your real TV Peak HDR Brightness (in nits)


Much easier and accurate than PS5 HDR Calibration app.

Comments

Anonymous

Dude. Best idea to subscribe to your patreon. Thanks for all those info. I feel I didn't use my LG OLED to its full potential !

Anonymous

Should I calibrate the HDR with STM on or off? Series X with non HGIG display. Thank you!