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Features:

- Font sizes were scaled up for accessibility.

- Added 3D labels to aimed objects using imgui (thanks to Ersh for the guidance on this). This works on anything with a collision mesh. 

- Currently, labels can display paths to texture files for different slots such as diffuse, normal, environment, etc.

- Labels are color-coded:

    - Red: texture missing
   - Purple: texture exists in loose files

    - Cyan: texture exists in BSA archive.

- The targeted object will be added to the validation queue alongside normal load checking, so users can have a way of performing precise diagnosis of missing textures.

- Hotkeys added: F8 to toggle all of the hud, F7 to toggle labels only, and F6 to cycle the label type. 

- ini file to configure hotkeys and configure the scanning distance for labels. 

What's Next?

- Label mode to display vertice/triangle count of meshes. Ever wanted to know why that one chest is killing your fps? Now you can immersively experience the shock of finding out it has 52K tris, in-game!
- Possibly something to differentiate between vanilla and modded assets? (not sure of a method to implement this yet)

- More features as I think of them


Bug reports, suggestions, crashes? Let me know!

Refer to the original post for download file 

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