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Asset Doctor is a brand new SKSE plugin that finds missing textures and meshes as they get loaded in, and displays their file paths in the gui as well as record them in the log. Check the second image to see an example of how it works.

Diffuse, normal, gloss, environment, glow, height, and specular maps in meshes are all checked to ensure they exist when loaded in game. 

Meshes, including clutter, armor, weaponry, and facegeom are also validated as they load in.

The plugin checks both BSAs and loose files to ensure the dds or nif is truly missing. If it raises any false alarms for any reason, do let me know.


Requirements:

SKSE

Address Library for SKSE Plugins


Install:

0. Ensure requirements installed.

1. Download and install through mod manager.

Usage:

Use the "Cycle Label Type" key (default F7) to cycle between label mods.

Use the "Cycle Label Sub-Type" (default F6) key to cycle between label sub types. For textures this is texture slot, for meshes it's vertice/tri counts.

Use the "Toggle GUI" key (default F8) to turn off the custom HUD entirely.


FAQ:

AE/SE Support?
Yes. Not tested on the latest marketplace updates for AE however.


Usage:

Note that this plugin only catches the first time an object loads into 3D; if it's already in memory before the plugin was installed it won't be checked. This is for performance reasons.

This is a diagnosis tool, not a gameplay mod, so I recommend that it's enabled during quick coc testing runs only; it can't be turned off from in-game (yet). 

When missing assets are found they are recorded in the log file (../User/My Games/Skyrim Special Edition/SKSE/AssetDoctor.log) in addition to being shown in game. 

Remember that the game doesn't load in everything at once; this plugin can only catch what gets loaded as the player travels around the worldspace.

As usual, report any bugs or crashes. Until next time, peeps!


20/2/24 - mod updated. Refer to this post for changelog 
29/2/24 - mod updated. Refer to this post for changelog

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Comments

Anonymous

Oh how I’ve waited for something like this. Thank you!

DJLegends

Nice way for debugging