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That's one more off the list. I don't think this one will be my most popular, but it was probably one of the projects I enjoyed working on the most.


I wish you all a happy New Year! At the moment I'm taking a short break (because I spent most of Christmas working on Pandora) and then it's back to the grind :3


As usual, thanks for your support! Continued releases would not be possible without y'all.

Files

Loot Spillage NG

Makes living entities and NPCs drop items in their inventory on death, while with type dependant loot shaders vfx. Configurable SKSE Plugin, SE/AE compatible. Inspired by MMOs and other games that hav

Comments

Anonymous

Happy New Year to you as well and as always, thank you for your hard work ! Rest well~

raziell74

Hi Monitor! LOVE this public release. Thank you SO much for making the source code public as well. I learned a lot about SKSE plugin development from just looking at your code. I forked the repository and have been making some updates for my own game since you've been busy with real life and exams. It started as just some minor bug fixes but eventually evolved into something new. I was hoping you might take a look and let me know what you think. Then, with your permission, maybe I could publish this expansion to Nexus. Here is the link to my fork: https://github.com/raziell74/Skyrim-Loot-Spillage-NG-MCM-Expansion I've updated the README with a list of everything I've changed. Thanks again for your awesome work! Spillage is one of my favorites of your recent small projects. The latest version of the mod and patches if you want to try them out can be found here: https://github.com/raziell74/Skyrim-Loot-Spillage-NG-MCM-Expansion/tree/main/mod_src Requires MCM Helper, SPID, KID, and of course the latest version of Loot Spillage - NG