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Hello peeps, you may have noticed me being a bit silent for the latter half of this month. That's because I was working on rewriting Pandora Behaviour Engine from the ground up!

Features:

✔️ Faster, by design.

✔️ More error tolerant.

✔️ Supports all creatures.

✔️ Supports patching project skeleton files.

✔️ Backwards compatible with almost all Nemesis behavior patches.

✔️ Easier for authors to add animations manually via animdata.

✔️ Descriptive log file that names problematic mods or files.

✔️ Only one button for launching

✔️ Shows hidden behavior patches as active by default.

❌ Fully tested. (I tried to get this out before next month so not everything is tested)

❌ Does not support animation set data fully

❌ Does not support FNIS animlists (yet).

Installation Instructions And Documentation 

Troubleshooting

(yes this works with Ostim Standalone)

Unfortunately writing the engine took up a large part of this month. I'll go back to mods next month, meanwhile I hope this is sufficient! Thank you all for the support!

This is not a stable release! Bugs and crashes are expected and should be reported to the author.

If a mod patch contains a folder called animationsetdatasinglefile, it likely needs to be converted before it can be used with Pandora.

Files

Comments

Anonymous

hello i now it doesn't have anything to do with this mod but is there an eta for the book of creed mod?

Anonymous

outstanding work!

Bruce

OK, thanks. Pretty much what I figured after getting the crashes.

Yann

Hi I really dont know what I am doing wrong but when i run the engine only patch detected is: Pandora Base. this happens on both Vortex and Mo2