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-> Added ini option to control loot drops from creatures (disabled by default)

-> Added ini option to control whether unplayable loot drops (disabled by default)

Should now be compatible with mods like Hunterborn or anything that uses unplayable items.


Refer to original post for download link and install instructions

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KMHTech

Has anyone been getting CTDs from this and this mod popping up in the crashlog? I can send you the log in discord

Anonymous

hello! since the .esp plugin just contains effect shaders, is the .esp safe to compact the records and save as an ESL-flagged .esp file? thank you!

raziell74

Unfortunately the skse plugin looks for the exact formIDs to attach the visuals, so compacting them will cause issues inside the skse plugin. Maybe Monitor will add the formIds to the ini like he did in his animated inventory mod... but it's up to him :)

raziell74

For some reason I'm still getting animal drops even though it's set to '0' in the ini. Has anyone else had this issue? What do you use to detect if it's an animal or not? I do use SkyTEST realistic animals which is known to not use the proper animal factions...

raziell74

Sorry to bother you once again on the loot spilliage, I just love this so damn much!. I was wondering if you could add an item limit to how many items can spill out? For some context: I died using "Shadow of Skyrim - Shadow of Skyrim - Nemesis and Alternative Death System" and I have it set so that the Nemesis will take my gear and use it. Well it turns out they also take any other items that are dropped on death through the mod and not just equipment... Long story short I killed him, and an absolute TRUCK LOAD of items exploded out of him. Honestly it was really really amazing to see that much stuff pile out of him haha but it also tanked my fps... HARD and took for ever to pick it all up. So a limit to how many items can be "spilled" would be great :)

Monitor144hz

should be enabled now as I forgot to load the creature faction used by the plugin, but yes, proper animal factions are needed. I'll see in the next version if there's an alternate fallback method to check if the target is a creature or not.

Anonymous

Have you thought about adding an option where you cant loot dead bodies and loot will just drop at a random chance? like elden ring or diablo.