Animated Inventory NG v0.2.1 Beta (Patreon)
Downloads
Content
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Requirements:
Address Library for SKSE Plugins
Nemesis Unlimited Behavior Engine
Install:
1. Install with mod manager. Make sure esp is enabled.
2. Run Nemesis.
3. Tick patch for mod.
4. Update engine and launch.
5. Done!
Update:
1. Replace old mod.
2. Rerun Nemesis.
To-Do:
- ̶ ̶H̶o̶t̶k̶e̶y̶ ̶t̶o̶ ̶t̶o̶g̶g̶l̶e̶ ̶i̶n̶v̶e̶n̶t̶o̶r̶y̶ ̶m̶o̶d̶e̶l̶ ̶ done.
- Magic flourishes
- Overhaul animations (will be outsourced to CallMeMoon when she has time)
(the font size and layout is a bit wonky on this post because Patreon rolled out text editor changes but haven't fixed the bug where two separate sections of test are synced in formatting (size, boldness, etc.) no matter what's in between, like estranged lovers)
As usual, submit any bugs or crashes with a corresponding crash log and modlist. Leave any suggestions in the comments, although it must be said that not every suggestion will be accepted.
Thanks all for the support, and enjoy!
Hotfix 0.2.1 - fixed item not rendering in barter menus, now works as vanilla. will add option in coming versions to enable animations in barter menus
Hotfix 0.2.2 - fixed crash on potion usage
Update 1.0.0 - stability/performance fixes, OAR conditions, animation variants, and more! check update post for more info. Also OAR is now a requirement!
Hotfix 1.0.1 - added AE exe support for 1.0.0. It was something that slipped my mind as I develop with SSE 1.5.97, should be fixed now