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This is a SKSE framework for Ostim NG that I made for starting scenes via specific triggers through json files.  Right now it can trigger predefined scenes (aka solutions) using any spoken dialogue with the player.

It can draw from a variety of sources such as quest aliases or predefined formIDs to obtain the actors, furniture, and starting animation to build a specific scene on the spot. It's fast, easy to use, and configurable for the end user.  

If you've ever used Sexlab Solutions or Vanilla Fudge for AAF (FO4), this is a flexible framework that can achieve similar results with minimal hassle, through taking advantage of the latest API included with Ostim NG.  

This is a something for future mods to use and for users to configure, it doesn't come with any actual solutions! (apart from the example files). It's still in alpha so it's on my Patreon (for now), but I intend to release it to Nexus around the same time Ostim NG standalone does.

Features:

- Add immersive sex scenes to trigger after any spoken dialogue, no matter where it's from (modded/vanilla/follower) by using json defined solutions.

- User configurable and no compilation needed

- Easy to create, add, and reuse solutions

- Weightless and no lag.

Requires:

  • Ostim NG standalone v2.1+ and all dependancies (may be early access on VersuchDrei's Patreon)
  • SKSE
  • Address Library For SKSE Plugins

How to use? (Text Wall Incoming!)


<Example json files are included in the mod>

Solution files are what start the Ostim NG scenes. When solution is triggered, the actors, furniture, and starting animation are all obtained from their user defined sources to start a sex scene.

To define a solution file, create a json file containing "SLT" in the Data/StrawberryFudge folder.

The trigger can be a topic or topic info record from a mod. For example, 0x79B1A in Skyrim.esm is the info that is the default reply for innkeepers after you rent a room.

Actor sources are defined in a separate json file for in Data\StrawberryFudge\Sources and contain "ACTR_SRC" in their name.
(Defining furniture and animation sources are not implemented yet)

Alias sources take the actor defined in the specified reference alias of that quest while it is running. They are intended to account for dynamic/radiant quests where the quest giver/target is always changing.

Reference sources are just direct references by record to the scenes.

<Example json files are included in the mod>


To-Do:

- Define starting animation and furniture sources
- Make an optional addon file for adding sex scenes to vanilla quests using the framework
- Add subtitle/expression overrides.
- More triggers


Author's Note:
If you don't use NSFW mods, don't worry, I'm still working on normal mods. This is just a brief change of pace from me trying something new. Enjoy :P

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