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Content

Changes: 

- Fixed animations playing while on horseback

- Added "ForceThirdPerson" as an option in the ini, set to false by default. 

- Improved compatibility with Improved Camera (untested)

Does not require Nemesis rerun on update. 

For install, read original post 


To Do List:

- Detecting Skyrim Souls RE and playing pickup animations if you take items from the container menu

- Configuration for idle records

- Blacklist system to exclude taking specific mesh parts like groundcovers or terrain.

- More animations for container interaction.

- Two handed pickup animations? for large objects

- MCM?

Author's note:

If you're wondering where I've been these last two weeks, it's because I got a bit burned out and had to step away from modding after the crunch for the last Animated Interactions update. I'm back now though, don't worry.

Anyway, just wanted to drop this in time for this month's patrons. If you're here to stay, welcome! Regardless of how much or how long you support me, every little bit helps. Thank you, and enjoy!

Files

Comments

Anonymous

Didn't want to mention it last time as I had no idea how far this would stray from the original intent of your mod, but since you've mentioned Souls RE already... In conjunction with Souls RE and Show player in menus, what about an inspection animation inside the menu? Hovering over a sword would show the character inspect the sword, hovering over an apple would inspect an apple, yada yada. Is that even possible to do? Either way I'm glad to see you're back o/

Monitor144hz

It's possible but I'd put it in a separate mod if it was ever implemented. I don't want to make Souls RE a requirement because not all players like the unpaused menu

Anonymous

Figured, but had to ask regardless. Thanks for letting me know though!

Anonymous

Great mod! Thanks monitor!

Anonymous

So, one thing, if you pickup things on the water, like fish, your pc stops swimming, plays the pickup animation and starts walking under water.

Mod-It

ESL in the works? Loadorder is full :P

Brave Reprove

FYI to anyone experiencing crashes, this mod and immersive interactions are not compatible. Is it compatible with immersive equipment animation?

Monitor144hz

This mod should not cause crashes with Immersive Interactions. Please provide a crash log and a modlist if I should look into it

Brave Reprove

I was crashing when opening any door to go into any cell when both mods were running, when i disable the animations in immersive interaction that does the same as your mod, i was able to load into cells again without crashing. Just tell me which crash logger to use and I'll see what I can do.

ZoneShift

Does this support chest looting with QuickLoot EE/RE?

VioLeTXD

Harvesting plants with this somehow makes your character pick up the entire plant model during the animation (like a one to one copy of it somehow stuck on your hand) Is that a bug you can fix or a weird conflict on my end?

Monitor144hz

It's not a bug per say, just a weird quirk of the way I'm loading the meshes. I've been testing for a fix but I may just have to add an option to exclude plants for now

Hưng Trịnh

i got camera bug when i tried to pickup things when sitting down, my character will automatically stand up, when switch to first person camera after that then the camera will be locked in place

Anonymous (edited)

Comment edits

2023-09-03 08:38:43 getting a crash when eating. https://pastebin.com/C5UihJm4
2023-09-03 03:42:52 getting a crash while in first person when sitting in a chair eating. https://pastebin.com/C5UihJm4

getting a crash while in first person when sitting in a chair eating. https://pastebin.com/C5UihJm4

Annees Scolaires

Hey, is there a way to disable container animation? It's just all the animations are quick and responsive and then everytime you open container it glues the character in place XD