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Features:

- Animated animations for pickup: the player will have height dependant animations for taking items.

- For example, Taking something high on a shelf will use a different animation
         compared to taking an item on the ground.

- Container interactions for looting chests/furniture.

- Animations for interacting with doors, like NPCs have.

- All non-menu interactions are blended to movement, so they do not lock you in place, and you can move while picking stuff up.

- Configure height dependant animation thresholds in ini.

- Change animation speeds in ini file. For realistic, weighty animations use a low or default speed multiplier. For fast, realistic animations use a high multiplier.

- Every time you take something, the item you take is shown in your hand. Compatible with every mesh.

Install:

Requirements:

Nemesis Behavior Engine

Address Library For SKSE Plugins

1. Download and install mod, activate esp plugin.

2. Run Nemesis and tick patch, update engine, launch.

3.  Done.

4. Tweak ini to change animation speed and selection.

Update:

Install new version, re-run Nemesis after clearing old output.

Customization:

Items you take are by aligned as best as possible to the hand bone.

If you want to manually adjust the position of an object while it shows up in your hand, create an ini file with the suffix "_AINTR".  For example, "name_AINTR.ini" is valid.

Inside it put the path to the mesh (starting from meshes folder), along with the translation/rotation/scale in their respective order. For example, if you want cheesewedge01 to be custom aligned, write:

clutter\food\cheesewedge01.nif = 24.0124, 25.1, 26.12 | 90.0, 90.0, 90.0 | 1.0

Custom alignment files do not work with armor pieces at the moment (they are aligned to the default config).

This system is meant to provide support for users or authors that want to have picture perfect pickup animations.

Important Notice: Do not compact FormIDs or this mod will break. Compacting is a one way process that changes the hardcoded IDs of animations that the SKSE plugin looks for.

Mod will be ESL-flagged and compacted when development is complete. Creation Kit likes to add formIDs that are out of range for esl flagged plugins so I always keep my files in esp form if possible.

Report any bugs or crashes please, and as usual thank you for your support!

Files

Comments

Anonymous

Does it work with Skyrim Souls (unpaused looting menus and such)?

Anonymous

Hey monitor! Great mod! Only thing is, when you pick flowers in the ground, your characther picks the entire thing that is in the ground, wich sometimes look weird. It may be because i use cathedral montain flowers, wich replace the flower meshes

Anonymous

Is there a way to disable the force 3rd person perspective when performing the animations.

Anonymous

Came here to ask the very same thing :) not only it changes the perspective, but also affects what item is interacted with. E.g. if there are two items, one above the other, interacting with the top one in 1st person view will change to 3rd person and interact with the bottom item. Otherwise, it works perfectly 👍

Anonymous

FYI (for the future development) - Picking up something from a horse results in the player character standing on the horse :) https://i.imgur.com/buQ5Fb9.png

Anonymous

I have the issue when you pick up items when you swimming ended up walking in the water instead.