Book Of Creed Beta v1.2.2 (Sprint Assassinations + Lag Fixes) (Patreon)
Downloads
Content
Nemesis/Pandora
Scrambled Bugs (Hit Effect Fix must be ENABLED)
Precision (optional, for hitboxes)
Install:
1. Install mod through manager.
2. Run Nemesis or Pandora, tick patch.
If you want to change the moveset replace the animations inside the DAR folder, not the ones outside. WristIdleMotion.hkx should be the idle animation of the moveset copied and renamed.
For users updating, rerun Nemesis.
Changes:
Sprint Assassinations! Time your attack right while sprinting towards an NPC with your hidden blades out to perform a powerful initiating kill that serves as a great opener for combat.
Killmove animation by slimTHEalien. Cannot pull these off when actively in combat or when the target NPC is essential. Your detection level does not matter for this assassination! They can see you coming, but as long as they aren't fighting you they are targetable.
Your player must be facing the target as the raycast starts from the eyes! Customize the keybind in the json file.
Lag Fix: previously the air assassination had a 0.2 second delay because I forgot to remove the transition, so you were quite literally hanging in the air for 0.2 seconds after starting the killmove. This mistake has been corrected so everything should be instant, stutter free, and butter smooth.
Child Assassination Fix: Prevented children from being targeted alongside essential NPCs. It's not a moral thing, the child skeleton just does not align properly in the killmove.
Coming Next:
Sneak Assassination
Custom keybind for toggling hidden blades on/off.
Sound effect.
Overhauling wristblade equip mechanics with SKSE instead of Papyrus
Important:
The next update is mostly SKSE and behaviour so it should be fairly mid save update safe, I'll try to make as many future updates as playthrough friendly as possible.
As this is a mod undergoing active development you compact the esp FormIDs at your own risk; I am not responsible for any save problems that may arise when I post an updated esp in the future with non ESL ids.
This is because CK cannot tell ESL flags apart and will add invalid ids to esl flagged plugins, which is a huge pain to fix on my end.