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Stealth Extensions SKSE:  

A collection of non-intrusive stealth tweaks:

Requirements:
- SKSE
- Address Library for SKSE Plugins


Features:
- NPC Search radius scales off number of actors in group.

- Hide pickpocket chance in UI (Configurable).   

- Alternate pickpocket calculation (not implemented yet)  

- Opening or closing doors, containers, interactive objects (activators) all make sound events that NPCs can detect.  

- Actors that have higher sneak skill will not show on the stealth meter UI.

- Configurable ini

More to come in the next updates, working on other mods as well.

The features seem a bit lacking; the plan is to snowball into a more full mod as I get more comfortable with Commonlib NG. I'd rather take my time to implement new stuff properly than slap on everything that seems cool.

Enjoy!

Comments

Anonymous

Does this by chance hook into `Actor.IsDetectedBy`? I've recently been seeing basically nonstop continuous Papyrus log errors basically complaining that it cannot be called on a `None` variable, but they're marked just as `native` in origin as opposed to being from a particular Papyrus script file.

Monitor144hz

hmmmmm... It doesn't hook into the papyrus callsite to my knowledge. But I'll double check on my end

Anonymous

Has this been tested against Book of Shadows at all?