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Hello Frog Frotteurs, Fornicators, and Heavenly Froggos! We present to you a new dev build of Oh So Hero!

Download Oh So Hero! v0.20.002:

Need help installing? See our install guide on the OSH Wiki!

Build changelog:

Here are the changes made since the last patron release (v0.19.900)...

New features:

  • New Boss: Bates!

    • You can find and fight Bates in Lood City Park (see further below).

    • This is a beta version of Bates. We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied.

    • After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn’t get it in the battle just yet, but you can see it in the Gallery.)

    • We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them!

  • New Environment: Lood City Park!

    • You can get here through a new door on the far right side of Lood City.

    • This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP!

  • New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”

    • Hear these in Lood City Park and in the battle with Bates!

    • These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!

Improvements & bug fixes:

  • Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance.

  • Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions.

  • Fixed damage numbers to display proper values when stats are modified.

  • Sex rhythm meter now has a variable target (min of 15% and max of 75%).

  • Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD).

  • Sex rhythm meter's button prompt will hide quickly.

  • Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move.

  • Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.

  • And even more fixes that are too trivial to list!

Known issues:

  • Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues:

    • Bates’s attacks have little to no sound effects. What’s there is a placeholder.

    • Some of Bates’s attacks are incomplete, and some other moves are absent.

    • Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible.

    • Bates may sometimes move bizarrely or go off screen.

    • There are no Bates Game Over animations.

    • Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right).

  • The Lood City Park environment needs performance optimizations.

  • Joe's Crescent Moon cooldown is irregular.

  • All Known Issues

Ket's Update:

I’m happy to finally have a version of Bates available to share with you all! I still have more work cut out for me, including bug fixes and creating a bunch of new SFX (I started this a while back but had to refocus on Android).

Speaking of Android, I will be making fixes to that and more in upcoming updates!

Aside from working on Bates, we were able to address a few overdue issues with the core gameplay, such as the variable target on the sex rhythm meter, which makes successive successes both more rewarding and more challenging!

There’s probably more I can say that I’m forgetting now, but I’ll make sure to circle back and address everything mentioned previously. Thank you all for your support! =}

Red's Update:

Hey everyone. Hope you are all doing well. Bates current state isn't final but I hope you guys can enjoy this preview. A bit of the work is not implemented yet such as dialogue, cutscenes, sound work and some missing visual effects. This will require us a couple more months to complete, but it should (mostly) be smooth sailing. I will be posting some previews on the 10th. I'm still tying a couple of loose ends here and there on the battle sprites but I think we're in a good position for the other stuff too.

Sorry I'm taking so darn long with all this. See you guys on the 10th.

Oh So Hero! Important Links:

Cheers, Ribbit~

Files

Comments

Anonymous

What A Time to check out Paytreon, I was Just thinkin bout you folks~

Zawkian Puppy

Holy damn!!! That's awesome imma hve so much fun >:3 Question is he gonna get a game over animation if we lose?

Darian Arthur

I’m gonna have such a hard on when I see the results of this hard work you put in

NeoPata

I'm so ready to try this tonight!!

Anonymous

it's out!!!!!!

Parker Munro

I’ve already beaten the boss. Now I’m just doing some screen recordings and might redo the entire game just for fun. This is amazing. Thanks so much for making such an incredible game! Can’t wait to see more updates!

Anonymous

20 Baby!!

Frost

Very nice! If I could just make one suggestion, the loop on the scene with Joe rimming Bates seems kind of short and abrupt. I think it would look better if it was extended a little, but that's just me.

Anonymous

Bug: When re-entering the fight after losing, the health bar doesn't always re-appear. Love the update btw!

CGIRL1111

Found an issue on my game (Mac Intel Mirror 1): Twice now I got Bates to a fifth of his health remaining, both times he went invincible/ghost mode and proceeded to waltz off-screen to the right, aaaand softlocking the game as Bates doesn't return. Even with this bug, this update is AWESOME! Update: after losing and retrying, I also lost Bates' health bar, but he didn't waltz off screen this time, allowing me to defeat him :P

xenolove648

awesome update as always. quick question and sorry if you answered it already. after bates is 100% done, in what direction do you plan on going? will that be the last thing for the game? or will you continue with diffrent biomes and enemys? do you have anything concretely planned or is this something that youll figure out along the way. as always, fantastic work, well worth the long wait for daddy bates.

Ket Ralus

Thanks for the report. I'm planning to have these bugs fixed and a bug fix build released on Feb 10th!

Ket Ralus

We will update everyone with our plans on future development after Bates is complete. Currently we are still working towards the development roadmap milestones listed here: https://www.patreon.com/posts/oh-so-hero-road-43360033 (0.20 took a while because we upgraded Bates from a mini-boss to a full boss.)

xenolove648

cool, looking forward to it, thanks for clearing that up. as always, keep up the amazing work!

Chazzy Roberts

That boss fight was cinch for me. But I'm ready for another challenge.

ShadyKobold

I've beaten your boss, where is my gym badge?!

Corvo

What is the difference between the mirror 1 and mirror 2?

Ket Ralus

Just different places you can download them from in case one website goes down or is inaccessible for you. The content is exactly the same, which is why it's referred to as a "mirror"!