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Good afternoon,

The week is over and once again I can't believe where the time has gone. I'll summarize what I've accomplished and what still needs to be done before 0.5.7.0 is complete.

The scenes with Imawyn in the tent have now been fully reworked. I've also sped things up significantly, meaning you don't have to visit her dozens of times before something finally happens. However, the corruption progress is as before (so only the interaction is sped up). Originally that was all I wanted to do, but in the end I decided to finally make the entire bandit camp interaction the way I envisioned it back in update 0.1.3. This means it is now possible to kill the bandits in the camp and Tia can also get involved. There are other smaller and larger changes to the quest and the scene with Imawyn can now be repeated later in the story (if Imawynn has been corrupted and you don't visit her for a week, she is waiting for you in the tent), and the new animations in I added to the existing interaction when you sleep with her. This took all way longer than what I had originally planned, but I think it was worth it.
Another thing I thought about updating was Imawyn's general outfit. The textures are just bad and there is a lot of cloth-clipping which makes using it really difficult (a lot of editing is necessary for each image). But changing it would have meant a giant workload on updating not only her dialogue images but also images at prison and other scenes at the camp (at the party). That's why I decided to leave it be for now. I will probably give her a new outfit in the future when her update comes (or her bonus scene). That will also be the point where I rework her old dialogue images.

The next big thing I was working on was Julia's loveroute. I started working on it but it's still not finished at this point. The difficulty is to make the alternative progression while also not destroying already completed interaction (So if you already went through it on your current playthrough then it should still work after the changes).
What makes this even more difficult is the mess I've created with Yasmine's getting to know dialogue. There are 3 options for that alone (when she don't know you before, when she knows you will get married to Julia, after you rescued her). So what I need to do is to finally clean this mess of a code up. 

And then there are smaller things I worked on over the week: 

  • Added a toggle option which allows you to disable the UI with one click (can be changed in the keyboard config, on existing configs this has to be done by you, on new downloads it will be already set) - it should be set to the U key.
  • Fixed problems with weapons not striking with the right element. If a weapon has more than one attack element (like dawnbreaker) it wasn't working correctly I hope that now the element to which the target has the least resistance will take effect.
  • Added a new backstab skill for bandits which was a bit tricky to do (the enemy battlers are static images so making them flip is actually not possible per default)
  • Added new craftable weapons for the orc recipes and rebalanced orc armor. Since this is more difficult to come by than Ebonite armor it will be the currently strongest armor in the game. (rebalanced other armor to be wearable at a lower level)
  • I also looked further into the augment slot situation. It was suggested by thisdude on discord to add arrows as equipslot to bows. this way it would make using silver arrows for example an option to deal with werewolfs. Another thing on that behalf was the current situation with how augmentslots are assigned a bit too randomly at the moment (sometimes an armor has a slot sometimes not) this is also something I want to change and on which I'm currently working. The idea is to add another progression for crafting which if high enough always adds augment slots to an armor, however this isn't that easy to implement as I had first hoped... I still hope that it can be done, I'll inform you in the releasepost if it worked out.


So I'm still in the middle of completing these last things. I won't add more new animations (which usually takes most of the time) so now I will only focus on game mechanics and rework some dialogs. However, this can't all be done today and I will need at least a few more days of the coming week to complete it.
Today the 2 months I wanted to work on this rework are over. But I really want to get some more changes in and the combat balancing is also still incomplete. So as much I want to move on to new stories, this is a priority and I don't want to put it off until later updates.

I hope you can forgive me the slight delay, I'll release the update as soon as it's ready.
For now I wish you all a nice weekend!

Comments

Kevin Daley

Sound like you have been a busy man. Plus remember no reason to rush we came in to this update knowing it was both needed and most likely be a longer update. There’s a lot to do after all

Zachary Thomas Potter (edited)

Comment edits

2024-01-12 18:50:04 Hello, i dont normally add comments, but i was wondering if when other folks use a health potion in the current version during comba that they cannot use the arrow keys to decide who it will be used on. I seem to have to use my mouse to mouse over and select someone for health potions. Normal combat and skill usage i can use the keyboard and everything works great.
2024-01-12 18:50:04 Hello, i dont normally add comments, but i was wondering if when other folks use a health potion in the current version during comba that they cannot use the arrow keys to decide who it will be used on. I seem to have to use my mouse to mouse over and select someone for health potions. Normal combat and skill usage i can use the keyboard and everything works great.
2024-01-12 18:50:04 Hello, i dont normally add comments, but i was wondering if when other folks use a health potion in the current version during comba that they cannot use the arrow keys to decide who it will be used on. I seem to have to use my mouse to mouse over and select someone for health potions. Normal combat and skill usage i can use the keyboard and everything works great.
2024-01-12 18:50:04 Hello, i dont normally add comments, but i was wondering if when other folks use a health potion in the current version during comba that they cannot use the arrow keys to decide who it will be used on. I seem to have to use my mouse to mouse over and select someone for health potions. Normal combat and skill usage i can use the keyboard and everything works great.
2024-01-12 18:50:04 Hello, i dont normally add comments, but i was wondering if when other folks use a health potion in the current version during comba that they cannot use the arrow keys to decide who it will be used on. I seem to have to use my mouse to mouse over and select someone for health potions. Normal combat and skill usage i can use the keyboard and everything works great.
2024-01-12 18:50:04 Hello, i dont normally add comments, but i was wondering if when other folks use a health potion in the current version during comba that they cannot use the arrow keys to decide who it will be used on. I seem to have to use my mouse to mouse over and select someone for health potions. Normal combat and skill usage i can use the keyboard and everything works great.
2024-01-12 17:58:59 Hello, i dont normally add comments, but i was wondering if when other folks use a health potion in the current version during comba that they cannot use the arrow keys to decide who it will be used on. I seem to have to use my mouse to mouse over and select someone for health potions. Normal combat and skill usage i can use the keyboard and everything works great.

Hello, i dont normally add comments, but i was wondering if when other folks use a health potion in the current version during comba that they cannot use the arrow keys to decide who it will be used on. I seem to have to use my mouse to mouse over and select someone for health potions. Normal combat and skill usage i can use the keyboard and everything works great.

The bob

Hello how can I join the discord server

Chyos

You can join the discord by connecting your profile on patreon to discord. Here is an explanation on how to do that: support.patreon.com/hc/en-us/articles/212052266-How-do-I-connect-Discord-to-Patreon-Patron- Afterwards you will get an automatic invite to the discord server.