PLUGIN UPDATE: Alive v30 (files) (Patreon)
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Content
The biggest change in v30 is the movement detection system which fixes the issues caused previously by Alive when used with some types of animations. Previously you'd get twitches and weird movement as multiple plugins were competing to move the same body parts. Now Alive detects when there's significant movement and gives 'right of way' to other plugins/animations to do their thing and only influences the expressions during that time. It kicks back in to changing idle movement when it detects that the model is idle.
There are also lots of small tweaks & a couple of other new things to make the experience a bit better:
CHANGELOG v30:
- FIX: Added logic to detect controllers movement by other plugins/animation and prevent Alive idle body movement while that's active
- NEW: added heart rate mechanic based on character movement intensity and linked it to breathing mechanic, both influence one another
- FIX: added logic to reduce abrupt head turns when switching over head control to Alive after other animations
- CHANGE: cleaned up & removed touch area triggers feature (hindering progress & obsolete since ExtraTriggers, advanced users should use that instead)
- FIX: enable tongue collision on autokiss & mouth open commands when settings>auto tongue is enabled
- NEW: added more eye open logic, more realistic eye open level when idle, eyes more wide open only when very active
- CHANGE: turned off by default old Idle Expressions > Enable mouth causing too much idle lips movement
- NEW: added personality trait Dancer - more over the top mouth movement for situations like dancing
- NEW: added logic to automatically detect if the controllers (green squares) get too far away from the actual body parts and gradually correct them after a while if no movement is present; can be turned off in Handling > Controllers Correct
- NEW: more backend logic for the new UI
- CHANGE: reduce mouth breathing animation, less exaggerated expressions on high intensity breathing
- NEW: added more eye squint procedural animations
- CHANGE: cleaned up old ticklish smile morphs causing exaggerated smiling reaction on some touches
- CHANGE: removed exaggerated preclimax & climax morphs
- FIX: increased moan sounds priority over breathing, allows more moaning
- FIX: fixed error thrown when loading plugin while model is penetrated
- CHANGE: restrict some expressions during penetration to prevent stacking up
- CHANGE: turned down default Aroused Morph Factor, less exaggerated morph on full arousal
- CHANGE: added more variety to touch reactions intensity, less repetitive
The dance in the post image is from gamedvd's SCENE_00032
If you encounter any problems with this version, let me know. if you like the plugin and haven't reviewed it yet on the hub, please leave review, it would help push things forward!