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(Ill be sharing the codes and the entire project on Patreon once im done cleaning up the mess)

Inspired by t3ssel8r , This is an attempt to recreate the original look of this demo game shown in his videos

Ofc its almost impossible for me to recreate exactly like he did, im really new to all this shader coding stuff but here's a basic concept

- I first thought it was some sort of toon shading written in hlsl but then i saw another video where a person created another video same as the original one from t3ssel8r, He said in one of his comments how he used nedmakesgames toon shader as the base, but i couldnt find out how to make every UV correspond to the same lighting data especially when unity URP and BIRP dsnt have support for shadows on Pointlight


  • My Attempt

- First i made the grass change color depending on the surface its scattered around 

- Then i made the surface react to the light (couldnt get the toon shading yet)

- I made the base grass surface scroll across and used Minions art grass shader and their terrainBlending method to get the blending

- I reedited the code and make the grass change its color depending on the surface on each frame being run



:D Thanks


Files

Comments

HarryCobeur

It is really successful! The light effects on the grass are very nice

Anonymous

I'm learning about unity rendering. It's really great to see your work