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I've finally decided to combine my creature tokens and maps! This is a test for big combination maps and I think it works pretty well! 

You can use the Turtle Island first, to hook you’re players in before surprising them with the fact they are actually on the back of a giant dragon turtle! I was trying to think of a way to make a stat block for this guy which I might still do, so that you can fight this guy shadow of the colossus style where you need to attack weak points, race around the island and risk being thrown off and eaten but I’ll see what people think. :) 

I also Included some cannon tokens that are completely optionals and you don't have to use them but I have been watching people play Sea of Thieves recently and the game has a great aesthetic, inspiring me to make this map! 

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Anonymous

I've been pulling together resources for a seafaring campaign, so this is great!

Anonymous

What if you made a 'small' overland version like this, and then a series of detail maps for the 'weak areas'... like Godzilla sized? Like this is just the offspring version of something much larger? Think: the Falcon inside the space slug? Just an idea on a variation. This is such a unique idea 'Turtle Island' could be an entire campaign setting. Like the players are hired to do some missions and then come to find out the truth of the setting and find out the ones who hired them had some nefarious purpose? They are bring harm to a demi-god, or a necromancer wishes to kill the creature and raise it to do it's bidding, etc.

Anonymous

Sweet. I love it! :D