Texturing Process (Patreon)
Published:
2017-09-05 08:45:09
Edited:
2017-09-05 08:46:52
Imported:
2022-05
Content
Just a little gif that shows roughly my texturing process. I show it more detailed in another post. To create my textures I use an ambient occlusion map combined with two different cavity maps, like this details pop out and light looks more correct. After I handpaint details to emphasize architectural features. The last step is coloring and creating a dirt layer.
et viol`a, done :)