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Hey everyone , 

The clean-up and polishing is going well. I added the last gameplay bits to the adult zone and spend a bit of time balancing things out.

So, in addition to traps and stuff, I added a "no kids" zone inside that part of the level. It mean that if you try to go padded, or if you soil yourself, you'll be sent back to the nursery.


This is quite interesting as I'll probably be able to reuse it on later level.  

The same mechanism is at work if you do too many mistakes while roaming the place, but in addition, you'll suffer quite a drop in maturity. 

So, with all of that, my initial plan was to implement a timer in that part of the level, but I fear that the balance will be off the place between the mistakes counter, traps, and the no-accident restriction. So for now I scrapped it. I think it doesn't integrate too well with the narrative anyway, and I'm sure I'll be able to use it later on.

So, after that, I cleaned up the end of the level, because you'll still have to get rid of that big ghost, and made a small follow-up to the story. As some may have found on the last release, you'll finaly  get to take a look inside the closed room in your house...I hope you'll like what you'll find here !

With all of that done and working, I'm left with some bugs fixing, adding some items to flesh out some parts of the level, and adding a bit red herring and stuff so it's not a straight line to the end. If everything goes smooth, I'll probably be able to release an update next week.


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Anonymous

Very nice. Looking forward to trying the new area.