Home Artists Posts Import Register

Content

Hi everyone,

Though I'll share some of the stuff I'm working with at the moment.

Diapers and underwears are now wearable under pants.

This is a big one and it might cause a bit of rework later on because  I have to plan multiple meshes for each pants (one diaperless, one  diapered). Currently, it work not so bad but I still have some annoyings  bugs. The most obvious one is that pants overlap with diaper if you  equip diaper  without un-equiping your pants. It work well if you start  pantless though (or if you un-equip / equip pants after putting on a  diaper).


Save and load system

Not really relevant right now since the game is so short, but I made a  pretty simple save and load system. For now, it only support one save  at a time, and some stuff might be missing but I'll improve it later on.  As always, my main goal is to create systems that work seamlessly and  are easy to work with as I add more stuff.


To the next level

Of course, the main dish is content, so I also began building the  next level. This is the player's house and the adjoining street , and  that level will act as an hub and starting point to the others levels.

For now I'm focusing on world-building, and once I'm done with it  I'll expand the current NPC dialog before putting any new ones.

And some technicals stuff..

In addition to the visible stuff, I'm also working on a deloading  system to allow the game to disable levels and NPC the player is not in  immediate vicinity. This should be invisible to the player and serve  only a technical and performance standpoint, but it's important, as  always, to work with that right now. I want to avoid a bloated game that  can't be run except on high-end computers.

That's what I'm working on at the moment and I hope to be done with it within the next week. See ya !





Comments

No comments found for this post.