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Welcome to another devlog post. This time it's more about general UI (user interface). Over the last week or so I've been reworking some bits here and there. Sometimes it's minor changes like an icon or two, other times it's new stuff like hints for side characters.

                                                                            There's quite a few.

There's actually more girls than what you're seeing on the picture above as I forgot to add a few.  The major change and difference from main character glossary is the exclamation point, quest marker or whatever you wanna call it addition. I may throw this in for main characters as well in the future but for side ones it's absolutely necessary due to their numbers. Having to check 20-30 characters to see if there's a hint would be a plain and simple pain.

The "!" marks disappear when you select the character. You can restore them with "Restore hints" button.

                                                                                Guild basement

Let's move on to the dungeons map. Part of it. What you're seeing is the first level of the basement under the Mage Guild. Fairly simple, you pick a location, fight through it or view an event and move on to the next one if you so wish.

What I still need to do is offer rewards for exploring and doing all this but it'll be mostly items, gallery unlocks, exp, etc.

                                                                    Inventory and buff screens

The inventory is something I've been working on over the last 5 days most of my free time. There's not much to say as it's an inventory and we all know how this stuf works. Some parts are still WIP, including the buff screen on the left. It will allow you to strengthen up before entering combat.

                                                                         Some reworked skills

Last but not the least, I have redone some icons and added more skills. The illusion skills icon used to annoy the hell out of me as it looked out of touch.

That's about it this time. More work is being done on scripts and events and slowly I'm getting there. Thanks for reading and supporting my efforts.

This post will go public in about 10 days or so.

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