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Hello everybody! Greetings to all new members and thank you for your investment. 💙

Finished drawing a big animation for you. On my own behalf, I want to add that I wanted to draw this topic for a long time, but I postponed it until I learn new tools and learn how to draw better. Now I will wait for your feedback and criticism.

As for the immediate plans, I'm not going to take breaks, so I'll start drawing the animation that participated in the last auction.

Animation with sound: (GDrive) https://drive.google.com/file/d/13rgENAvZ2ufestxAJhg4GKiDihjx5mym/view?usp=sharing

Enjoy watching! 🍭

P.S. Soon I will publish one news, I think that some will be interested in it.

Files

Comments

Anonymous

Your oral content is so good. Thanks for the amazing animation. <3

♥Dragon♥

Its soo smooth! I love how he casually walks in to him pleasuring himself and does not mind it one bit.

Dargon

Metro Exodus, Metro 2033 Enhanced, Portal 2... You have good taste in games, haha! Honestly, I believe this in the top three of your best animations because it illustrates just how much progress you have made and how you continue to improve! The small 'scene transition' animations (e.g walking by the camera, picking up the coffee, ball fondling, etc.) work very well to link the different portions of the animations together; it is even more impressive that you do this extra work for animations that only get used once! It is a big plus that is rare to see. Once again the anatomy is spot-on, even through the difficult angles you chose. Muscular without being steroid-level, and logical lines for the quadruped. Hand in hand with that are the expressions. The surprise at being fondled and the sultry look after the quad lays on the bed are adorable and convey much emotion. The small lines on the kobold's face during the finale are great at showing movement in the brow and nostrils that would otherwise be hard to notice. There are other details that are very cool to see, such as the detail in the desk, the window outside, and the adorable coffee cups that are different sizes! I recognize the pictures on the wall too, they are fun references back to earlier long animations. The only suggestions I could make barely matter to the excellent quality, but I will still mention them, heh. 1) It is very slightly jarring to have the quadruped come in from the right side of the screen and the kobold come in from the left when we know they were just next to each other. However, I understand that this was probably done so that we could easily see the quad's expression and the ball fondling 2) It seems like the quadruped's mouth reaction during the orgasm might have been a zoomed-in shot of when he falls into the bed. This is not a problem to do, but it does have some noticeable blurriness/artifacts. 3) I love the moment where the quad's penis grows down the throat of the kobold! In a very greedy observation, it would be even more perfect if there was a noticeable bulge as it grew down the throat, but it also could have been soft enough that it does not deform the throat. One of the reasons I love the moment of 3) is because of the sound, which clearly informs the user of what is occurring without being visualized. All of the sound is excellent in fact, from the squeaky chair to the big footsteps to the progressively more intense throat noises during the finale. The soft music that fills the gap is wonderful in that it is only truly noticeable during the quiet times. Lastly, I enjoy the characters! They are two very good boys who seem to care for each other a lot, both willing to sacrifice their own comfort for their mate. I just know that the quadruped helped the kobold finish what was in progress when he got home, heh. I apologize for the massive wall of text, but it is hard to overstate how impressive it is that you can create such quality in such a short time. Kudos to you, and thank you for sharing your talent with us yet again!

manfromearth

Oh... Thank you for such a detailed answer! Initially, I wanted to make Kobald approach Felkin from the same side from which he approached the table (1), but when I roughly realized how long it would take (especially for a one-time animation), I decided to greatly reduce it. Well, in case (2) there was an unpleasant moment. I created a 12 FPS file, however when I tried to add it to Vegas, it rendered it by "creating" intermediate frames to achieve 24 FPS. So far I have not figured out how to configure it to disable or change this, but I think I will find a solution someday. Well, in case (3) and the rest, then in general, approximately what I originally wanted to draw. Thanks again for your feedback and support. :3