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Hello everyone, progress report is here!

First of all, Merry Christmas!

I'm sorry for the keeping myself in silence so long, here's the sprite images i've been working: 

1. Slime's new attack style - Landmine :

Player can set landmine on ground, it'll blow up if monster steps on it.

Unlike Cannon attack style, this attack don't have direct hit damage. also It won't blow up on direct hit. so use it wisely.


2. Slime's new attack style - Tornado:

Slime throw a water orb that creates water tornado. Tornado have weak AOE damage and spray missiles all direction. This attack may not very effective on small enemy, but it'll be super effective against large target.


3. Slime's new attack style - Fountain

Slime throws an orb that creates a waterjet spray toward the sky.  This highly pressured water spray heavily damage the monster who stands on it. but hit box is really small so player must be very precise to place this fountain. 

The true purpose of "fountain" attack style is temporarily buff for slime. while fountain is placed, it'll summon rain around it's area. and if slime enter this place, it'll recover slime's Minus gauge(Blue bar). 


4. Sample image for feeding :

#This is just example image, final result may different.

5. Sample image for Heroine's relic system :

#This is just example image, final result may different.

6. Relic images for heroine :

7. New interactable object :

Just like water basin, Cauldron will heal slime's hunger/thirst +100%, but unlike water basin, it does not heal slime's HP, also sometimes it gives random debuff to slime.

8. New monster - Water lurker

Water lurker is a monster that attacks any living thing that invaded their territory. if player found this shadow, better not to stay in that pond too long.


..and that's all for now.

I hope you enjoyed it.

If you have a question, please leave a comment on this post!

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