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Hello everyone, weekly report is here!

today, I don't have H sprite animation since I've been working on new mode for final battle.

here's the sample image :

1. Image source for final stage :

so here's the plan : final boss battle will have 2D fps mode (think like Alien storm from Sega genesis)


Player will shoot the monsters that fly toward the screen, and if player fail to defend several times, that'll be game over.


2. Idle animation for Coalescence form of crawling sundew and fisher daisy :

Unfortunately there's only idle form right now. I'll work on attack motion and walk cycle soon.


3. Sketches for new gameover illustration :

 

I'm working on my own illustration too :)


 

...and that would be all for this week. 

I hope you enjoyed it and I'll see you next week!

 Also, Please check this post if you didn't wrote a form for your ID card :D 

Comments

Vik Virtue

Sketches look really neat, and that minigun segment seems interesting too. I have a question that isn't about this post, though. I'm not 100% sure about this, but a while ago, perhaps a little less than a year I would guess, I think you mentioned something about re-doing or adding on to a couple enemies. I want to say that they were the big flower one with the white petals and the tongue monster that grabs your character. I was just wondering if this actually happened or if I'm not recalling things right.

Sourjelly

Don't worry, Remaking entire Big flower, Normal zombie, and make new part for Devil tongue ending loop is part of plan and I've been working on it under the shadow. I just didn't show that in public because I was planning to show them after I finish them all together.