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Time for a progress report! 

I have all the new "office interaction" scenes coded except for Shelly. I still have to code the hiking activity and the extra "flavor" conversations into the game. So all in all, progress is being made! 

Now onto the self flagellation. Shame unto me and my ancestors. I did not save the original image. This blur-tastic monstrosity you see before was once a wonderfully crisp image (if I do say so myself). I compressed it, to try and get it to fit on a screen in a render for a new "bar" background. Me being a novice at these things, I did not know I could adjust the image I wished to impose on the TV screen in the DAZ program itself. Instead I used a simple image editor and compressed the pixels. Woe unto me, I did not save the original image, or the original render in DAZ. So all that is left of She-Bulk is the green blobby blur you see. Much more reminiscent of a Mucinex commercial. Perhaps one day I shall try to recreate the image. But today is not that day.

For the bar background, items may look familiar, this is because I took props from several different DAZ environments and mashed them together in one image.

I like it. But I do not like She-Blur. Figured I'd post her to immortalize my shame on the internet.

This way I shall not forget the cardinal rule.

Always. Always, save the original.

That is all for now!

 I hope as always, that things find you well,

HH

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brendan johnson

Today is now known as She-Bulk Day. Idea for mini comic, she fights crime using her bulk. Stereotypical bad guy is trying to overcharge people at his restaurant and she stops him after eating all his profits in food. Something like that.