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Deep Aqua Station 01

Whenever an inspiring vision pops into my head I try to make a thumbnail sketch, or at least write a note of it to bank it for a potential scene. Sometimes I have a particular concept in my head for weeks that I think will make a great piece. Occasionally, that idea comes to fruition more or less as I saw it in my head, and that can be very satisfying. However, more often than not, when I sit down to execute an idea, the script quickly goes out the window and I come up with something on the spot I hadn’t expected. While it’s good to plan, I like to keep the script loose and leave room for improvisation. I find this leads to more natural expression, and promotes learning through discovery. 

I was spinning a few concepts in the my head for this one. I even spent about an hour on a completely different dry land scene before scratching it entirely. If I’m not feeling it within the first hour I’m usually better off starting anew. At that critical point of doubt I started cycling through images in my head and settled on the idea to make an underwater scene. With that basic premise, I plunged in.  

256x144px

16 colors (static) 22 colors (animated) 

256 frames (0.08s frame duration)

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Comments

Anonymous

Very inspiring. I've recently started studying about composition and the concept of thumbnail came up as well. For an artist like me who always just thinks of ideas on the spot, it's a totally different beast. On the other hand, I think I'll try that method as I get more into level/environment design. A great piece you have there, goes straight into my favorites.

slynyrd

Indeed, the thumbnail sketch can be a big help for composition. Sometimes I go in totally raw, but if it's a piece I plan to spend much time on I like to make a thumbnail and meditate on it a bit before going to pixels. I mean, the thumbnail literally only takes a minute or two, so it's hardly worth skipping. At first, the worth of such a tiny sloppy sketch seemed questionable to me, but overtime the benefits have been proven to me. It mostly just provides a rough framework for the composition; colors and design details are still made up on the spot. Thanks!

Anonymous

I’ve grown quite fond of the pixel motion series- your subtle animations are rather charming. Also, What are the green structures along the bottom? Pipes? Coral structures?

slynyrd

Some kind of coral/aquatic plant structure venting gas from the bottom of the sea.