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Well, the VR level is coming along nicely. The assets are pretty much done, now we have to figure out the procedural assembly. Every time you play, the level will be procedurally generated, but there will be several difficulty levels that determine the types of enemies and their strength. Also, might play with hue shifting to give everything a different color at random, just to keep things fresh. Or, manually create a few different color sets for the assets.

I had to significantly darken the city to make sure the projectiles and flying enemies read well on it, but I think we can still liven it up with this pulse effect.

If things work out it feels like the content will double with this one level. So much replay value! 

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