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I'm excited to present you a new section with some tips about creating NSFW projects in Blender! I open for feedback and if you have some ideas about next tips or you have some questions please leave it in comments.

So the first tip about wrongly ripped normal maps from games. Sometimes they have green or red colors instead of blue:

Let's start with green one:

All you need to make - convert colors. You can do it any graphics editor. For example in Photoshop you need just to press CTRL+I. It's also easy to make in Blender. You just need attach Invert node between Image Texture and Normal Map:

If you have a red normal map, it's a bit more complicated:

You need to swap red and blue channel in texture. It's also easy to make in graphics editor and here are nodes for Blender:


Comments

Anonymous

I see, I never realized the process would be so elegant and also capable of being done on the fly inside blender itself. Thank you AliceCry! Maybe the next would be tips for compositing a render. Not shaders and textures, but the composition of the image itself. I find my renders usually lack that "pop" that most animators can produce, and they end up looking very bland.