1.13 Released! Lots of new content! (Patreon)
Published:
2018-11-22 06:04:23
Edited:
2018-11-28 12:15:51
Imported:
2020-07
Content
Highlights:
- Lots of new Person atom content: 5 new female skins, 1 new male skin, 2 new female clothing sets, 1 new male clothing set, a few new morphs
- Several new furniture and furniture prop atoms
- Hair Sim V2 performance and lighting improvements, including fixes for 7 styles that were receiving improper lighting
- Many Plugin system tweaks and bug fixes
- FaceGen helpers: Auto genital texture creation to aid with FaceGen and male base UV skin added
Download Links:
Due to the generated patch being nearly 2/3 of full download size and previous patcher program issues, this release is full download zip only. I'll be spending some more time soon trying to improve patcher or starting over with a different patch system. I'm providing 4 download links this time to aid with the download process.
Detailed Release Notes:
Content:
- 5 new female skins
- 1 new male skin using base genesis 2 male UV to be compatible with FaceGen
- New female clothing set: “AlphaKini”. Many textures and clothing states included.
- New female clothing set: “Heat Up”. Many textures and clothing states included.
- New male clothing set: “Alternate Identity”. 4 piece set: shirt, pants, jacket, shoes
- A few new female morphs. Popular community member produced Gen_Innie morph and a few new head shape morphs
- Many new furniture and furniture prop atoms added. OldStyle room and DecoDowntime sets
Features:
- Option to auto-generate genital texture on select skins during texture import
- Clothing/Hair/Skin selection can now be targeted by triggers
- Non-sim hair: ability to move and scale
- Added option to turn off female hard breast colliders to allow for more squish
- Plugins: added user-defined label field
- Plugins: added ShouldIgnore() function to MVRScript to allow making base classes that should not be auto-added as plugin
- Plugins: added insideRestore variable that gets set to true while restore is occurring (see float randomizer plugin for example)
Tweaks:
- Head Scale morph now properly moves eye, jaw, and tongue bones
- Error/Message log – auto-truncate and location improvement
- Hair Sim V2 shader optimization ~20% improvement in GPU performance
- DecoDowntimeChair and DecoDowntimeCoffeeTable update to enable physics and independent axis scaling
- Added overall scale param to clothing/hair that have offset/scale controls
- Auto-open of security preferences when feature that uses them is called upon
- Plugins: restore done later to allow all other atoms to be fully restored and ready. Helps with plugins that act like triggers looking for JSON params
- FloatRandomizer sample plugin improvements
Bug Fixes:
- Triggers: Fixed several issues with triggers not loading properly and missing UI elements
- Triggers: Fixed trigger TransitionAction UI labels missing on popups
- Triggers: Animatable param on morphs now properly gets reset on scene or preset load
- Plugins: Fix to allow plugins to load properly if atom is turned off
- Plugins: Fix to how plugin enable state works so it is now saved with scene
- Plugins: Fixed RemoveTextField function
- Plugins: Added workaround for dynamic c# compiler sometimes failing
- Plugins: Fix to close cslist file after done so it can be properly edited and reloaded
- Fix for WebPanel* atoms missing some UI settings
- Fix for GrabPoint icon dropdown missing values
- Fix for male sim v2 hair scale not saving/restoring properly
- Fixed hair head scale tracking by adding ability to scale non-sim hair
- Fixed Ponytail to reset during simulation pause (scene loading) to prevent horror show
- Fixed soft body physics always starting in on state regardless of prefs setting
- Fixed Sky GI no longer rotating
- Fixed so skybox is captured in screenshot and other cameras
- Fixed TechnoLightBar and TechoPillar save issues
- Fix for 7 sim v2 hair styles not getting proper normal and lighting due to missing head center
For more details on specific items, see Trello board.