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Core Gamplay features are being worked on.


So far I have completed:

-A scalable player to world interaction system for BOTH mouse/keyboard AND Virtual Reality.

-"Item Architecture" which is a fancy term for programming usable items into the game in a organized and development friendly matter.

- A unique and very intuitive way of controlling the VR experience. No other NSFW game has this feature AFAIK. You will be able to "grab" the world and move yourself (with extreme precision) in 3D space according to your hand. This means you can explore new positions that would be uncomfortable to do in virtual reality. This means You can work underneath a dragon like a car mechanic without actually committing to laying down or straining your neck.


I am working towards and researching:

-Owo Tracker and Body tracking

-full character to play as

-Dialogue


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