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Hello my patrons!
this time I focused on gameplay of mayhem. I created new mode Endless mayhem where you can play on and on and the original mayhem now has two regular levels, then boss level, then another regular level and then final boss level and then the game is completed. I played many times, it is roughly balanced, but if you give me feedback then I will adjust.
Mayhem levels are now evaluated for completion (killed monsters, opened chests, used shrines and wells) and have special perks such as Virgin (completed without being penetrated) or Cock hungry when there are too many actions done by player targeted on dicks.



I also smoothened the game and added a few fixes and monster adjustments.
Patrons will get many more monster pictures and new environment of red temple with golden statues.




Now I will focus on the UI, I would like to create several skins, so it looks more like a game rather than desktop application. I will also start working on new version of handmade levels with talkative monsters and quests. I also started working on transformation sequences that will be displayed when a monster is changed and I would like to rework how the animations are displayed in the game. I will come soon with a few polls, because I would like to hear your opinion on some planned changes.

Changelog 1.30.0
- Added new type of mayhem: it is two regular levels, smaller boss level, one regular level, big boss level and end game
- Added evaluation of each level of the new mayhem type

- Added cleanse effect on new dominance level (remove all effects gained)
- Fixed another performance bottleneck that happened when one level was played for long (event collection)
- Clear player action queue after new level achieved or next level stepped to prevent movement of the player under the dialog windows
- Made fast action selection buttons (top right) enabled by game preferences. If switched off the game is faster.
- Added better dialog when game is finished (picture + text), in future I will add overall evaluation of score
- Added darkening and lightening when map is finished and new one is entered
- Changed behavior of level up dialogs. Now they they don't open automatically, but when the user reaches a new level a button appears on inventory panel and level up dialog is opened when the button is clicked.
- Few minor text fixes
- Weather fixed as a beginning to provide more types

Changelog from 1.29.1
- Added splash screen images for level generation
- Added more field effects to be spawned with effect guns (with pressure plates)
- Fixed decoration of effect guns (which disappeared after optimizations of map graphical decoration)
- Homing effect now moves by one field it may be escaped (no diagonal moves)
- Fixed issue when missiles passed impassable furniture such as barrier
- Refresh of monster actions in body form panel after each inventory change
- Shrine effects will not affects monsters tagged as BigBoss
- Ghosts are not grabbable and stompable anymore
- Fixed issue with Wolf/Humanoid Wolf in wizard leveller
- Fixed issue with self abuse mind control effects when target body part is covered
- Fixed issue when some items were not correctly registered and their effects not applied or they did not dry up when stained
- Fixed when in body part, object or body part the monster must not be slave of body part (it filters out the only actions)
- Fixed text issue in effects in wells
- Fixed issue with monster dropping after map is decorated (traps and squirm on ground dropped monsters)


Patreon
- Adjusted bondage effect parameters (should be less difficult and fewer attempts needed)
- Adjusted spellcasting timeout and dominance of bondage sorceresses
- Bondage effects now end when target is transformed to avoid issues with body parts
- Fixed issue when slime girls could be reshaped by others
- Fixed missing effect for Spermtrina
- Fixed small issue in zombie girl and slime girl layers
- Fixed malleable body effect

Full
- Monster image now changes after transformation


Known issues:
- Frog girl still seems to jump off board sometimes, but less than before
- NPE in case of game finished by entering exit without link
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)

Comments

trefmanic

Both Mayhem and Endless Mayhem modes throw exception: Exception in thread "Thread-6" java.lang.NullPointerException: Cannot invoke "org.warriors.map.GameMap.getPlayerStartPoint()" because "map" is null Full error: https://haste.trefmanic.me/rizukecene.txt Hentai Mayhem and Endless Hentai Mayhem are OK.

Andrew Gray

I will check that. I tested all and it worked. Maybe there is a problem with one of the map templates. I will re-test and make a quick fix.

trefmanic

Update. I've tested for that error with different Java version. It works with bundled Oracle Java 16.0.1 on Windows, but not with Oracle Java 16.0.2 on Linux. Seems to be working fine with openjdk 19.0.2, though.

Andrew Gray

I will check and maybe update the JRE I bundle. It saddens me to see how different the implementations are.